Twine is a free online tool that lets anyone new to programming create their own interactive, story-based adventure games in a web page.
In Make Your Own Twine Games! , game designer Anna Anthropy takes you step-by-step through the game development process, from coming up with a basic idea to structuring your game. You’ll learn the basics of Twine like how to use links and apply images and formatting to make your game look more distinct. You’ll get tips on how to test your game, export it, and publish it online, and even understand more advanced features like scripting to get your game to remember and respond to player choices. As you make your way through the book and begin crafting your own interactive fiction, you’ll learn other cool tricks like how
• Write stories that follow multiple paths using hyperlinks • Create variables to track your player’s actions • Add scripting like “if” and “else” to decide when ghosts should appear in your game • Use hooks to add fancy touches like text effects, pictures, and sound
With example games to act as inspiration, Make Your Own Twine Games! will take you from story-teller to game designer in just a few clicks! Ready player one? The game starts now.
Si alguien quiere aprender a usar Twine este libro es imprescindible. Un libro enfocado a niñes (a partir de 10 años) pero perfecto tanto para aquellos que ya hayan trasteado con la herramienta como a gente que no la haya tocado nunca.
Tiene un vocabulario sencillo (en inglés pero muy asequible), ejemplo muy útiles y ejercicios que poco a poco ayudan a entender los conceptos básicos (y no tan básicos). Es corto y cuenta con ilustraciones muy cuquis (verdaderamente cuquis) por lo que es ameno.
This is a really nice introduction to creating interactive fiction with Twine. It's structured really well, walking through the basics and then more advanced add-ons. I also really appreciate how every chapter that introduces a new idea starts with a playable game.
But, it's not just a Twine tutorial, it does a great job of talking about game design: things to think about, approaches to take, how to get ideas, how to improve your games. I agree that, after working through this book, you can call yourself a game designer! After all, not every game designer works in a big game studio.
The only negatives were a few outdated references and links, but they didn't hamper my enjoyment of the book.
I'm really looking forward to using this book to run a workshop for teens and tweens this summer!
I picked this up when I was already well into coding a game, wish I'd grabbed it right at the very start as a quick intro because it is a super-adorable and more importantly, very clear guide to Twine game design. Perfect for kids and teenagers (and adults!). Note that the book refers to a mostly older version of Twine, but the info is still useful and there are updated references available online.
A wonderful book! This is a fantastic introduction by Anthropy; it's directed towards children, but that only makes it all the more comprehensible. Anthropy sets out simple steps and tasks for the reader with humour and clear explanations, and overall makes the whole idea of game development much less intimidating.
Great examples and adorable illustrations, I picked this up because I am so impressed by Anna Anthropy's work in general and will definitely be recommending it to people just starting out in game making.
It was short, and fun, and helpful. It was nice to read a book on computer stuff that was fun, and it made me fondly remember _why. I am going to keep this short and go play more with Twine.