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289 pages, Kindle Edition
Published April 5, 2018
Introduction
This is Viridian Gate Online #5: The Lich Priest by J.A. Hunter, a LitRPG/Fantasy hybrid unleashed into the wild on April 5, 2018. It’s a continuation of the high-stakes VGO saga—a world where humanity’s last shot at survival is inside a VRMMO, and dying in-game can mean dying for real. In this chapter, the stakes mutate into something nastier: permanent death via malware blades, gods under siege, and enemies forced into uneasy alliances. My tone? Straight from the ice caves of my mind—edgy, raw, and with enough bite to leave a mark.
Plot Summary
No spoilers, but here’s the sniff-and-track version: Grim Jack and the Crimson Alliance face the Vogthar Horde, whose weapons can delete a player’s soul from the digital afterlife. The Realm of Order, ruled by the Overmind Sophia, is on the verge of corruption by an ancient evil known as the Lich Priest. The catch? Jack has to team up with his old nemesis Robert Osmark—because when the lich wants to wipe the whole damn server, suddenly “enemy” becomes “co-op partner.” The narrative hops across realms, weaving in dungeon-crawl tension, god-level politics, and time-sensitive objectives that crank the pressure.
The Author
J.A. Hunter’s no rookie in LitRPG—he’s a name you find prowling every top 100 list in the genre. His style mixes punchy combat scenes, MMO terminology, and just enough emotional beats to keep the human element from freezing over. While not a literary prize-chaser, he’s built a loyal pack of fans who chew through each installment the moment it drops. The Lich Priest fits into his oeuvre as the “forced alliance” arc—less about grinding XP and more about watching alpha rivals test whether they can share the same hunting grounds without going for each other’s throats.
Characters
Grim Jack: still the central wolf in the pack, but here he’s navigating trust issues and forced cooperation. Robert Osmark: the slippery empire boss who blurs the line between villain and misunderstood alpha. Sophia: powerful yet vulnerable, a goddess with a ticking clock over her head. Abby, Cutter, and the rest: they get their moments, but characterization remains serviceable rather than deeply layered. There’s growth—particularly between Jack and Osmark—but also a tendency to gloss over potential emotional depth in favor of action beats.
Structure
The book’s structure is pure quest-chain: set-up, challenges, boss fight, aftermath. The pacing keeps the blood pumping, but the constant hopping between perspectives and locations can be disorienting—like being in a PvP arena when the minimap keeps glitching. While the time limit mechanic adds urgency, it occasionally feels like the narrative railroads you straight to the next objective with minimal exploration.
Themes & Analysis
We’re chewing on order vs. chaos, trust between enemies, and the question of whether survival trumps pride. The “enemy of my enemy” theme is front and center, testing whether ideological divides can be bridged when the server’s on the brink. There’s also an undercurrent of mortality—digital or not—that adds weight to the otherwise gamey stakes.
Scenes
No romance or harem fluff here—this is combat-driven storytelling. Emotional beats are tied to loss, betrayal, and grudging respect rather than bedroom subplots. The closest thing to intimacy is strategic banter under pressure and the occasional shared moment of mutual recognition between rivals.
World-Building
The Lich Priest adds a new layer to Eldgard’s lore: necrotic magic, corrupted realms, and god-tier consequences. The architecture of the world remains immersive, but the sheer volume of action sometimes pushes the setting to the background. Compared to earlier books, the political and divine elements take a bigger role, while MMO grind details stay dialed in but not overbearing.
Praise & Critique
Strengths:
- Tense, high-stakes alliance between former enemies.
- Creative boss fights and power mechanics.
- Solid escalation of the overarching threat.
- Stronger thematic presence of divine politics.
Weaknesses:
- Perspective jumps can cause whiplash.
- Some moments feel railroaded rather than player-driven.
- Character relationships still underdeveloped in places.
- Repetition of certain game/lore explanations for returning readers.
Comparison
Compared to Imperial Legion, this book focuses more on cooperation and thematic depth over massive battlefield chaos. It feels more contained but also more rail-guided. Against other LitRPGs like *He Who Fights with Monsters*, it’s heavier on combat logistics, lighter on philosophical tangents. Still, it keeps the VGO identity intact—punchy, high-energy, and dripping with MMO DNA.
Personal Evaluation
As an Alpha who thrives on strategy and reading the terrain, I liked the forced alliance angle—it’s the kind of leadership test that shows who’s in it for the kill and who’s in it for the pack. But the audiobook left me more confused than immersed at times—too many jumps, too much going on, and a few spots where I felt pieces were missing. When it locked in, though, it hit hard, like a perfect crit to the ribs.
Conclusion
The Lich Priest is a worthy continuation of VGO, even if its structure can feel like it’s pushing you down a single path. It’s a solid mix of combat spectacle, tense alliances, and higher-order stakes that keep the series moving toward something bigger. Recommended for LitRPG fans already invested in the series—but don’t start here unless you like being dropped mid-raid without your HUD.
Rating: 7.8/10 — Ice-cold alliances, hot combat, but sometimes the narrative map could use a recalibration.