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2000 AD

2000 AD Prog 2072 - Weaponmaster!

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Judge Dredd » Live Evil (part 4)
Mega-City One, 2140 AD. Home to over 72 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Unemployment is near total, boredom universal, and crime is rampant. It’s a powder-keg waiting to explode, and only the zero-tolerance Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law!

Bad Company » Terrorists (part 12)
It has been a decade since man fought the Krool on the planet Ararat. Danny Franks was just a raw recruit until he was drafted into the guerrilla unit known as BAD COMPANY. Kano, Fly-Trap, Mad Tommy and Thrax were living in a veterans’ compound, dosed in psyche-chem to keep the memories at bay, when they realised the truth about the war had been hidden from them. They busted out, and are now enemies of the state...

A.B.C. Warriors » Fallout (part 12)
Mars, the far future. War droids created for a conflict that ended centuries ago, the ABC WARRIORS are resistant to Atomic, Bacterial and Chemical warfare. Charged with bringing peace to the civil war-ravaged frontier colonies on the Red Planet, the Mek-nificent Seven have recently recruited the mechanic Tubal Caine, who was once Happy Shrapnel. Now, they’re determined to take down the villainous Howard Quartz...

Brass Sun » Engine Summer (part 12)
The Orrery is a clockwork solar system, a clutch of planets orbiting a vast BRASS SUN, but the outer worlds are freezing as the sun dies. Young Wren must find the elements of the key that will restart the sun, and has embarked on an epic quest with conductor novice Septimus. An aspect of the Blind Watchmaker, The Orrery’s creator, was implanted in Wren’s head, and she’s now transferred it to Arthur, a robot assassin...

Tharg's Future Shocks » Sunday Scientist (part 1)
Out in the vast reaches of the universe, there are an infinite number of stories waiting to be told. These cautionary tales pass from traveller to traveller in the spaceports and around campfires on distant planets, acquiring the status of legend, their shocking ends a salutory lesson in hubris. Anything is possible in these twisted trips into the galaxy’s dark side. Abandon your preconceptions, and expect the unexpected…

32 pages, ebook

Published March 14, 2018

6 people want to read

About the author

Ian Edginton

798 books148 followers
Edginton sees part of the key to his success coming from good relationships with artists, especially D'Israeli and Steve Yeowell as well as Steve Pugh and Mike Collins. He is best known for his steampunk/alternative history work (often with the artist D'Israeli) and is the co-creator of Scarlet Traces, a sequel to their adaptation of H.G. Wells' The War of the Worlds. With 2000 AD we has written Leviathan, Stickleback and, with art by Steve Yeowell, The Red Seas as well as one-off serials such as American Gothic (2005).

His stories often have a torturous gestation. Scarlet Traces was an idea he had when first reading The War of the Worlds, its first few instalments appeared on Cool Beans website, before being serialised in the Judge Dredd Megazine. Also The Red Seas was initially going to be drawn by Phil Winslade and be the final release by Epic but Winslade was still tied up with Goddess and when ideas for replacement artists were rejected Epic was finally wound up - the series only re-emerging when Edginton was pitching ideas to Matt Smith at the start of his 2000 AD career.

With D'Israeli he has created a number of new series including Stickleback, a tale of a strange villain in an alternative Victorian London, and Gothic, which he describes as "Mary Shelley's Doc Savage". With Simon Davis he recently worked on a survival horror series, Stone Island, and he has also produced a comic version of the computer game Hellgate: London with Steve Pugh.

He is currently working on a dinosaurs and cowboys story called Sixgun Logic. Also as part of Top Cow's Pilot Season he has written an Angelus one-shot.

http://comicbookdb.com/creator.php?ID...
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Profile Image for Eamonn Murphy.
Author 33 books10 followers
August 23, 2020
In this issue, most of the continuing stories reach a conclusion, albeit with the main characters left alive for the next yarn. Judge Lola is possessed by an alien spirit that intends to let its companions take over other bodies and only Judge Dredd and Judge Lamia can stop it. This is the conclusion and there’s a little twist at the end. At least the Dredd story had some intelligence. Bad Company: Terrorists (part 12)is a lot of grotesque people beating the shit out of each other and ABC Warriors: Fallout (part 12) is a lot of big robots beating the shit out of each other but with better art. Both stories have open endings with scope for the series to continue so they can carry on beating the shit out of each other for years to come. There was at least some hint of tragedy in Bad Company, some notion that a life dedicated to ongoing war is not a good thing.

There’s a Future Shock titled ‘Sunday Scientist’. Doctor Wendy Farrugia, heavily pregnant, is sacked from her university research job for secretive behaviour despite her protestations that her research into bio-diesel will save the planet. She believes the bosses are trying to get in first with her discovery. If the ending implies what I think it does, it’s pretty grotesque for a female writer but black humour is a 2000 AD thing. Script by Laura Bailey and art by Paul Williams.

This run of Brass Sun also ‘concluded’ with more to follow. Although I’ll never love Inj Culbard’s simple art I don’t actively dislike it and the script by Ian Edginton showed a touch of humanity - from a plant - that the magazine could use more of. Macho warriors breast-beating and making wisecracks can only be amusing for a limited time even if the art is gorgeous.

I look forward to the next issue and new beginnings.
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