Black market Smuggler of magic-organs Sexica plans to rob the larder of an ancient Alligator wizard whose lair hides somewhere within the cliffs of the Waleing wall, while her boyfriend Nikoli searches the clues into the past of the wolf he's were-bonded to.
Collects chapters that ran in Island magazine and the Multiple Warheads: Ghost Throne one shot.
Brandon Graham (born 1976) is an American comic book creator.
Born in Oregon, Graham grew up in Seattle, Washington, where he was a graffiti artist. He wrote and illustrated comic books for Antarctic Press and Radio Comix, but got his start drawing pornographic comics like Pillow Fight and Multiple Warheads (Warheads would go on to become its own comic published by Oni Press in 2007). In 1997, he moved to New York City where he found work with NBM Publishing and became a founding member of comics collective Meathaus. His book Escalator was published by Alternative Comics in January 2005, when he returned to Seattle. His book King City was published by Tokyopop in 2007 and was nominated for an Eisner Award. In May 2009 Graham announced that King City would continue publication at Image Comics and his Oni Press title Multiple Warheads would resume publication after a delay, this time in color. Also at Image he is the writer on Prophet, the return of a 1990s series, with the rotating roster of artists Giannis Milonogiannis, Farel Dalrymple, Simon Roy, and himself.
Nobody is doing anything like Brandon's work, and I love that he can produce and publish it. It's weird, and quiet, and non-narrative to an extent, but it is unique and beautiful.
Niko, Sex, Moon, Sunshine, ‘Sink, Bruno, I’d spend a few hundred pages with any pair of them. That they all collide in such deft narrative orchestration is satisfying beyond description. What a weird melancholy way to close out the dreams of the boy and the wolf, which I hadn’t ever assumed was on the docket. Really wonder what kinds of trouble Niko (changed, permanently it seems) and Sex could get into next, if any, because them just traveling and thinking about what they want is such a strong draw to read anyhow. I’m not sure how to describe this other than to say I’m grateful for the maximalist quantify of details, and grateful for how Graham has so much respect for the oneiric and the absurd. This might be the best comic series of all time.
I have only the broadest idea what was going on here, and I'm sure the early stories didn't rely quite so heavily on atrocious puns. But ever since Brambly Hedge I've been a sucker for cutaways so detailed that they overwhelm as much as they explain, and given our restricted orbits these days, I liked this even more for running less urban than the first volume, taking place largely in remote border settlements set in gorgeous wide-angle landscapes. Though even here there does at one point come a warning to remain indoors, albeit for ghost magic rather than some rubbish virus, and without anything like the same punishing duration.
I always know when I'm reading one of Brandon Graham's works that I'm going to get lost along the way and have a hard time following. Multiple Warheads has always been the fun version of Prophet and that's welcome. Lots of weirdness and fun stuff to follow along with.
“Multiple Warheads” has a convoluted publication history. Issue #1 was published by Oni Press way back in 2007, then after a half-decade hiatus the story was continued in a four-issue miniseries titled “Multiple Warheads: Alphabet to Infinity”, published by Image Comics in 2012–2013. At that point the story was still entirely unfinished, but it was nonetheless collected (together with a couple of extra short pieces featuring the same characters) in a volume misleadingly titled “The Complete Multiple Warheads” (which I reviewed here). After another break, the story continued in issues #1, #4 and #15 of the Image anthology magazine Island, released between 2015 and 2017, and then it finally concluded in a one-issue comic book titled “Multiple Warheads: Ghost Throne”, put out by Image in 2018. The trade paperback I'm now reviewing collects this 2015–2018 material.
It's worth recounting this publication history not only to confirm that this volume should be read after “The [so-called] Complete Multiple Warheads”, but also because I think it sheds light on this volume's content. The story picks up where the previous volume leaves off, and the tone and style are the same, but whereas the earlier material has a meandering, almost aimless narrative, replete with diversions, this is more streamlined and plot-driven. Readers who want more focus and story may see this as a positive change – dialling back the comedic digressions does create a punchier pace – but to me it seems like Graham was hurrying to tie everything together. The big final act feels particularly rushed, with events escalating very quickly and then suddenly resolving with a brief, anticlimactic face-off against an antagonist with a backstory that's only half-developed. Furthermore, the series’ secondary storyline – which the first volume gave almost as much attention as the main narrative – is almost completely dropped at the wayside, with just a handful of pages providing perfunctory resolution.
All of that said, this certainly isn't a total rush job. Indeed, although I enjoyed the first volume more, I wouldn't call this one a disappointment (in contrast to Graham's run on “Prophet”, which I think totally flops in the final act). Overall, this volume is still good fun, full of imagination, and a joy to look at.