This volume recreates the first D&D “basic” modules from the late 1970s, and so is a huge nostalgia piece for geeks of my generation – those of us who first encountered one or both of these adventures at a tender age. For me, it was B2: “The Keep on the Borderlands,” but this also includes B1: “In Search of the Unknown,” about which I’d heard for years, but never actually read. This is a nice piece of “gaming archaeology,” because it includes reproductions of each of the editions of each module, so you can see how they evolved over time. Most of the changes are very minor and will only interest fairly extreme grognards, but it’s great to have the opportunity to geek out over them. There are also some nice introductions, written by folks involved with the hobby then and now, and to judge by them most players seem to have come to the game the way I did, through B2. B1 has the interesting feature that it was published without defining the monsters and treasures found in each room, but instead providing lists of options, allowing the GM to design aspects of their own dungeon, and this is reproduced for the reader as well.
The final section, devoted to the Fifth Edition conversion, is probably of the most interest to most current buyers, but I find the most to criticize in it. First, a lot of superfluous extra encounters have been added, and given the speed with which characters advance in level, this means that players will rapidly be too strong for the dungeons, designed for levels 1-3. Second, they have added a whole storyline to B1, rather than allowing the DM to design their own details, and even have linked the dungeons with an extra encounter area. All of this is admittedly fascinating, but takes away from the authenticity of the conversion. It would have been nice to see a “straight” conversion, with the extras offered in an appendix. Instead, the appendices have been devoted to stats blocks for monsters and magic items, which really should be in the text of the adventure to avoid having to flip back and forth during play. Finally, I found much of the artwork in the Fifth Ed section to be inferior and cartoonish, taking away from the charm of the package. There is a brief color section at the back which reproduces the original covers, however, which makes up for this a bit.
Despite these criticisms, I hope that new generations of players will discover and enjoy these excellent adventures through this source, perhaps correcting and redesigning as they go.