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Reverse Design: Final Fantasy VII

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The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fifth installment in the Reverse Design series, looking at Final Fantasy VII . Written in a readable format, it is broken down into eight sections examining some of the most important topics to the Key Features

168 pages, Paperback

Published August 28, 2018

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Patrick Holleman

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Displaying 1 - 2 of 2 reviews
14 reviews
October 27, 2025
This book really delivers on the "reverse design" premise! It unpacks all elements of the game in broad strokes, and presents them objectively. At the end of each chapter, you feel like you have another section of the very initial design doc for FF7 as a product in it's 1997 context.
The evolution of Final Fantasy as a series, and of the characters and themes, were fun to read and insightful. For as popular as FF7 is, I don't see people often analyse it's themes like this!
More stat-heavy sections, like analysing enemy distribution or, for some reason, distribution of word count per dialogue window over time, are a lot more dull to read. They are a huge chunk of the game product and so should be a big chunk of the book, but these sections felt like over engineered scaffolding for mildly interesting points. The author has great dedication and keen insight so I wish those strengths were better directed for some of the book. That's why I couldn't give it 5 stars.

Overall, if you work on games: read this book. It's an accessible exercise for looking at a game as a producer (or designer, or writer) instead of a consumer.
If you don't work on games: the above is still true! But there's a much lower chance you'll reach the end of the book.

The author is a game designer and writer, by the way.
Profile Image for Guilherme Alves.
9 reviews
March 4, 2021
análise baseada em dados e estatísticas matematizando fluxo, ritmo e força literária em uma mídia em que nós achamos que tudo isso é dirigido por nós mesmos. apesar de se apresentar como um guia de lições que devemos tirar para fazer nosso próprio jogo e ser meio ultracrepidário nisso, delineia muito bem as razões pelas quais o jogo foi tão triunfante.
Displaying 1 - 2 of 2 reviews

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