Gang of Four Design Patterns 1. Creational Patterns Chapter 1: Singleton Pattern Chapter To discuss about the Singleton Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages : 8-10+ (Rough estimate) Chapter 2: Prototype Pattern Chapter To discuss about the Prototype Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages 8-10+(Rough estimate) Chapter 3: Builder Pattern Chapter To discuss about the Builder Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages 8-10+(Rough estimate) Chapter 4: Factory Method Pattern Chapter To discuss about the Factory Method Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages 8-10+(Rough estimate) Chapter 5: Abstract Factory Pattern Chapter To discuss about the Abstract Factory Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages : 8-10+ (Rough estimate) 1. Structural Patterns Chapter 6: Proxy Pattern Chapter To discuss about the Proxy Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages 8-10+(Rough estimate) Chapter 7: Decorator Pattern Chapter To discuss about the Decorator Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages 8-10+(Rough estimate) Chapter 8: Adapter Pattern Chapter To discuss about the Adapter Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete implementation and its corresponding output. Author has used visual studio community 2017 for this purpose. This is free and latest in this field. No of pages : 8-10+ (Rough estimate) Chapter 9: Facade Pattern Chapter To discuss about the Facade Pattern with the GoF Definition and the core concept behind that with a real life example and a computer world example. The chapter ends with a concrete
Vaskaran Sarcar is an Indian author, formerly employed at HP India PPS R&D Hub,Bangalore. He holds a M.E. in Software Engineering from Jadavpur University, a MCA from Vidyasagar University, and a B.Sc (Math) from Presidency University(formerly Presidency College). He is also a National Gate Scholar (2007-2009), and has more than 12 years of experience in Education and the IT industry. Vaskaran devoted his early years (2005-2007) to teaching at various engineering colleges, and later he joined HP India PPS R&D Hub Bangalore.After working more than 10 years at HP, on August 12, 2019, Vaskaran announced that he would be leaving HP. At the time of his retirement from HP, he was a Senior Software Engineer and Team Lead at HP. To follow his dream and passion, Vaskaran is now a full-time author. His "off-line" interests include spending quality time with his family and reading books that aren't about software! You can connect with him at vaskaran@rediffmail.com or find him on LinkedIn at https://www.linkedin.com/in/vaskarans....
Other books by the author include the following:
Design Patterns in C#( Second Edition,Apress,2020) Getting Started with Advanced C#(Apress,2020) Interactive Object-Oriented Programming in Java (Second edition,Apress,2019) Java Design Patterns (Second edition,Apress 2018) Design Patterns in C#( Apress,2018) Interactive C# (Apress,2017) Interactive Object-Oriented Programming in Java (Apress, 2016) Java Design Patterns (First Edition)(Apress, 2016), C# Basics: Test Your Skill (CreateSpace, 2015), and Operating System: Computer Science Interview Series (CreateSpace, 2014).