What do you think?


Justice League (2018)
Justice League: No Justice
Out of the ashes of Dark Nights: Metal, new Justice League and Teen Titans teams are born from the events of Scott Snyder's Justice League: No Justice!
The cataclysmic events of Dark Nights: Metal has seen the universe's balance of power snap. Brainiac arrives on Earth with a dire warning for the Justice League: there's a threat coming to destroy Earth, one that the heroes are ill-equipped to handle. But the combined forces of Justice League, the Justice League of America, the Titans, Teen Titans and... the villains of the DCU certainly don't think so. Splitting into different squads, including Batman, Lobo, Wonder Woman, Cyborg, Deathstroke, Superman, The Flash, Harley Quinn, Robin and more, these new Leagues must stop one of their gravest threats ever.
Written by Scott Snyder, Joshua Williamson (The Flash) and James Tynion IV (Detective Comics) with sublime art by Francis Manapul (Trinity), Justice League: No Justice sets up the status quo of Justice League, Titans and more for years to come! Collects issues #1-4 and stories from DC Nation #0.
The cataclysmic events of Dark Nights: Metal has seen the universe's balance of power snap. Brainiac arrives on Earth with a dire warning for the Justice League: there's a threat coming to destroy Earth, one that the heroes are ill-equipped to handle. But the combined forces of Justice League, the Justice League of America, the Titans, Teen Titans and... the villains of the DCU certainly don't think so. Splitting into different squads, including Batman, Lobo, Wonder Woman, Cyborg, Deathstroke, Superman, The Flash, Harley Quinn, Robin and more, these new Leagues must stop one of their gravest threats ever.
Written by Scott Snyder, Joshua Williamson (The Flash) and James Tynion IV (Detective Comics) with sublime art by Francis Manapul (Trinity), Justice League: No Justice sets up the status quo of Justice League, Titans and more for years to come! Collects issues #1-4 and stories from DC Nation #0.
102 pages, Kindle Edition
First published September 25, 2018
About the author
Scott Snyder
1,778 books5,434 followersScott Snyder is the Eisner and Harvey Award winning writer on DC Comics Batman, Swamp Thing, and his original series for Vertigo, American Vampire. He is also the author of the short story collection, Voodoo Heart, published by the Dial Press in 2006. The paperback version was published in the summer of 2007.
Ratings & Reviews
Friends & Following
Create a free account to discover what your friends think of this book!
Community Reviews
Displaying 1 - 30 of 243 reviews
September 29, 2018
For some reason mystery, wonder, wisdom, and entropy are manifested as titans who want to crush planets. Guess what the Justice League have to do? That’s right, say it with me: punch dem. Yaaaawn. Yep, it’s another impossibly bad Justice League book!
If you thought Dark Nights: Metal was Scott Snyder’s lowest ebb, think again - the dude somehow found an even lower level of quality in No Justice! Snyder heads up a team of hacks who’ve come up with one of the blandest superhero stories ever, even by bland superhero stories standards.
It amounts to emptying out a toybox of every DC character ever, arbitrarily sorting them into teams and throwing them at some disposable villains of the week. And it’s so tense that somehow the characters conveniently have the time to change into team-specific coloured uniforms before going off to hit their assigned baddie!
It’s even more boring to read than you might expect from something so unimaginative and one-note. I don’t expect anyone besides the most rabid of DC fanboys enjoying this colostomy bag of a comic. It’s an obvious pun but it’s true: No Justice is no good.
If you thought Dark Nights: Metal was Scott Snyder’s lowest ebb, think again - the dude somehow found an even lower level of quality in No Justice! Snyder heads up a team of hacks who’ve come up with one of the blandest superhero stories ever, even by bland superhero stories standards.
It amounts to emptying out a toybox of every DC character ever, arbitrarily sorting them into teams and throwing them at some disposable villains of the week. And it’s so tense that somehow the characters conveniently have the time to change into team-specific coloured uniforms before going off to hit their assigned baddie!
It’s even more boring to read than you might expect from something so unimaginative and one-note. I don’t expect anyone besides the most rabid of DC fanboys enjoying this colostomy bag of a comic. It’s an obvious pun but it’s true: No Justice is no good.
March 14, 2019
Formulaic story featuring the collision of several teams (Justice League, Teen Titans, Suicide Squad) and even a few villains, thrown together into four disparate factions to combat the standard invading intergalactic adversary. The bad guys du jour are called 'The Omega Titans,' but they should've just gone ahead and instead used the Four Horsemen of the Apocalypse. The U.S. government also tries to force its involvement (Amanda Waller - just go away already!) with predictably lackluster results.
Starro (the "world-conquering psychic starfish" - I'm certain you won't see that description anywhere else today) probably has the best dialogue, though the MVPs are Cyborg and Martian Manhunter. The remaining two-dozen characters often tend to get lost in the shuffle, vying for a scene.
Starro (the "world-conquering psychic starfish" - I'm certain you won't see that description anywhere else today) probably has the best dialogue, though the MVPs are Cyborg and Martian Manhunter. The remaining two-dozen characters often tend to get lost in the shuffle, vying for a scene.
November 27, 2018
Braniac reconfigures Earth's mightiest teams into new configurations so they may work more efficiently with each other in the most contrived comic to come out this year. But when it's all said and done the teams are pretty much the same sans a couple of members on each. This book was filled with so much stupid exposition trying to justify these Omega Titans and the dumb world trees of wonder, mystery, exposition, and charity? (I've forgotten the fourth one at this point and can't be bothered to look it up again.) The only good thing about this, were some cool things to come out of it like the return of the Outsiders. It felt like the story was written after they decided what the outcome would be. Like DC told the authors, "Hey we want to twist the status quo at DC to this. Can you come up with a story to do that?" and this is the garbage that came out of that conversation. Francis Manapul and Marcus To do make the book look great. Unfortunately, they had Riley Rossmo fill in on issue 3 and wipe his stank on the project.
Received a review copy from DC and NetGalley. All thoughts are my own and in no way influenced by the aforementioned.
Received a review copy from DC and NetGalley. All thoughts are my own and in no way influenced by the aforementioned.
May 31, 2018
Choppy, messy, bombastic mess of a book.
World: The art is beautiful, there are ups and downs to it but when Manapul is the artist there is a sense of grandeur that few DC books have, this is where Manapul is at his best. The world building here is the best thing about this series. The building of the pieces from the past and the changing of the status quo for the future is the best part. The heroes and villains we see together, the calls to the cosmic, the source wall, the Outsiders and new things altogether, this world is great. The idea of the Omega Titans was a bit wishy washy and the large cast didn’t’ allow for them to be developed but overall the world is so much more interesting now for the DCU.
Story: A choppy, messy and convoluted story that ends in a great place for the DCU. The idea of the 4 teams was great, the end was great, everything in between was honestly draggy and the cast too big for the four issue run. I liked the idea of the teams and the dynamics, chemistry and banter it would allow but just like any Justice League book there are far too many action sequences and far too little time for characters to interact. There are so many big things happening at the same time and the logic and the world building can’t keep up with the action that the story just gets jumbled into a mess. There are huge ideas that Snyder is trying to do and new status quos he’s trying to set and once again with the 4 issues it was janky as all hell. I did liked how the book ended with the promise of New Justice and the multiple teams but the villain did not pan out and the story was just a mess. I will say that the tie in with Green Arrow was also rather ho hum and zzz…
Characters: There are so many characters that I won’t get into each and every one of them. As with all event book there are those that are just panel candy and Deathstroke and Harley are absolutely that, so are a lot of them in fact. The cast was huge but not in a good way. That’s what happens in event and team books, but oh well. There was some character moments but most of them were unearned and a lot of them just happened for the sake of the story. J’onn being leader makes sense to DC fans but not to new readers.
I liked it but I also felt this was much like many events bloated and tried to do too much with too many characters and too few issues. The status quo change is good but how we reached it left a lot to be desired.
Onward to the next book!
*read individual issues*
World: The art is beautiful, there are ups and downs to it but when Manapul is the artist there is a sense of grandeur that few DC books have, this is where Manapul is at his best. The world building here is the best thing about this series. The building of the pieces from the past and the changing of the status quo for the future is the best part. The heroes and villains we see together, the calls to the cosmic, the source wall, the Outsiders and new things altogether, this world is great. The idea of the Omega Titans was a bit wishy washy and the large cast didn’t’ allow for them to be developed but overall the world is so much more interesting now for the DCU.
Story: A choppy, messy and convoluted story that ends in a great place for the DCU. The idea of the 4 teams was great, the end was great, everything in between was honestly draggy and the cast too big for the four issue run. I liked the idea of the teams and the dynamics, chemistry and banter it would allow but just like any Justice League book there are far too many action sequences and far too little time for characters to interact. There are so many big things happening at the same time and the logic and the world building can’t keep up with the action that the story just gets jumbled into a mess. There are huge ideas that Snyder is trying to do and new status quos he’s trying to set and once again with the 4 issues it was janky as all hell. I did liked how the book ended with the promise of New Justice and the multiple teams but the villain did not pan out and the story was just a mess. I will say that the tie in with Green Arrow was also rather ho hum and zzz…
Characters: There are so many characters that I won’t get into each and every one of them. As with all event book there are those that are just panel candy and Deathstroke and Harley are absolutely that, so are a lot of them in fact. The cast was huge but not in a good way. That’s what happens in event and team books, but oh well. There was some character moments but most of them were unearned and a lot of them just happened for the sake of the story. J’onn being leader makes sense to DC fans but not to new readers.
I liked it but I also felt this was much like many events bloated and tried to do too much with too many characters and too few issues. The status quo change is good but how we reached it left a lot to be desired.
Onward to the next book!
*read individual issues*
August 25, 2018
No Justice is...well no fun.
I want to love this. A HUGE cast of characters are all brought in by Brainiac as he tells him trouble is coming. Something bigger than they ever faced. So he splits them into teams that he believes will work best together to take these god like destroyers down. From there we have a bunch of groups of Justice League working together to stop the destroyers. So...basically Metal 2.0.
Good: I enjoy the art a lot for the most part. Some great shots and cool fighting moments. I also thought Damien was pretty great here.
Bad: It felt really convoluted, heavy exposition once again, and just a messy event like comic. Sure, way shorter and more condensed then Metal but just as confusing at times. The ending didn't get me very excited.
So yeah, another small event that didn't work for me. Just like Metal this one didn't do much for me. A 2 out of 5.
I want to love this. A HUGE cast of characters are all brought in by Brainiac as he tells him trouble is coming. Something bigger than they ever faced. So he splits them into teams that he believes will work best together to take these god like destroyers down. From there we have a bunch of groups of Justice League working together to stop the destroyers. So...basically Metal 2.0.
Good: I enjoy the art a lot for the most part. Some great shots and cool fighting moments. I also thought Damien was pretty great here.
Bad: It felt really convoluted, heavy exposition once again, and just a messy event like comic. Sure, way shorter and more condensed then Metal but just as confusing at times. The ending didn't get me very excited.
So yeah, another small event that didn't work for me. Just like Metal this one didn't do much for me. A 2 out of 5.
June 10, 2018
The best trait of No Justice is that Snyder has told the story in a modular fashion, an effective way to avoid a possible convoluted mess of plot, exposition and the sheer volume of characters while still maintaining its focus on what has to be done, even though there are still many parts of the story that I believe may still be improved. The art on the other hand is great. Whatever Manapul draws, I admire.
This is definitely not one of the better stories of Scott Snyder. Perhaps DC Comics is squeezing him way more than he could handle. No Justice severely impeded what the Omega Titans could have possibly done, their power, making these primordial beings conveniently dumb to fit in the story.
This is definitely not one of the better stories of Scott Snyder. Perhaps DC Comics is squeezing him way more than he could handle. No Justice severely impeded what the Omega Titans could have possibly done, their power, making these primordial beings conveniently dumb to fit in the story.
September 24, 2018
So overly convoluted. Way too much going on and too dialogue heavy. I haven't really liked this new direction DC has taken with the Metals with Snyder. Dissapointed so far
November 18, 2018
This story had great potential. The destruction of the source wall brings new cosmic entities that threaten the universe. Cool? But instead it's a great disappointment.
Unfortunately the cosmic entities are both unoriginal and underdeveloped. They might as well be Celestials and the fact that they're linked to cosmic ideals like Wonder and Mystery and Entropy is entirely ignored.
And the plot is just a big railroad: Brainiac gathers together a bunch of heroes, separates them into color-coded teams that never matter and then promptly dies for no reason. The long fight that follows is almost entirely uninteresting and does nothing of note with its flat, uncharacterized 20+ heroes. Then, at the end it's again used for an artificial plot point: to create a totally different division of heroes to populate the three upcoming Justice League series (which will hopefully be better than the mediocre-to-poor Rebirth era series, or this mini-series for that matter).
Oh, and let's not even speak of the character assassination of Vril Dox. Stupid DC. (And it appears that they've totally rebooted LEGION history, based on its lack of reference except an icon in this comic; apparently even in the Rebirth era, DC is still intent on destroying its history.)
Unfortunately the cosmic entities are both unoriginal and underdeveloped. They might as well be Celestials and the fact that they're linked to cosmic ideals like Wonder and Mystery and Entropy is entirely ignored.
And the plot is just a big railroad: Brainiac gathers together a bunch of heroes, separates them into color-coded teams that never matter and then promptly dies for no reason. The long fight that follows is almost entirely uninteresting and does nothing of note with its flat, uncharacterized 20+ heroes. Then, at the end it's again used for an artificial plot point: to create a totally different division of heroes to populate the three upcoming Justice League series (which will hopefully be better than the mediocre-to-poor Rebirth era series, or this mini-series for that matter).
Oh, and let's not even speak of the character assassination of Vril Dox. Stupid DC. (And it appears that they've totally rebooted LEGION history, based on its lack of reference except an icon in this comic; apparently even in the Rebirth era, DC is still intent on destroying its history.)
October 7, 2018
A very underwhelming follow-up to a very mediocre event ("Metal").
This was a hot dumpster fire from start to finish. How is it that an epic concept like this gets FOUR ISSUES, while other, lesser premises get 6, 8 or even 12 issues?)
This felt like a rush job: there wasn't enough time to flesh out the plot, or the teams involved, and felt rushed from the opening page.
This was a hot dumpster fire from start to finish. How is it that an epic concept like this gets FOUR ISSUES, while other, lesser premises get 6, 8 or even 12 issues?)
This felt like a rush job: there wasn't enough time to flesh out the plot, or the teams involved, and felt rushed from the opening page.
January 22, 2023
Nice setup to start 3 new Justice League series. It’s nice seeing the diverse team ups mixing heroes and villains.
October 27, 2021
This was pretty okay.
It starts off with Brainiac attacking earth and then kidnapping the heroes and making them forming four teams of Entropy, wisdom, Mystery and magic and they're going to Colu to save it from the OMEGA TITANS who are like planet eaters and so to stop them but enter Waller and what she does and so JL is left in shambles and they have to step up and unite to fight against the might of the titans and save Earth and also how Ollie enters the frame is awesome!
Its pretty epic in scope and has its moments but sometimes the exposition feels too much but i digress, its an entertaining story and I highly recommend it leading into Snyder's JL run and it sets up interesting stuff between J'onn and Lex and a prelude of things to come. Also the art here is phenomenal except one issue and the aesthetic is brilliant.
It starts off with Brainiac attacking earth and then kidnapping the heroes and making them forming four teams of Entropy, wisdom, Mystery and magic and they're going to Colu to save it from the OMEGA TITANS who are like planet eaters and so to stop them but enter Waller and what she does and so JL is left in shambles and they have to step up and unite to fight against the might of the titans and save Earth and also how Ollie enters the frame is awesome!
Its pretty epic in scope and has its moments but sometimes the exposition feels too much but i digress, its an entertaining story and I highly recommend it leading into Snyder's JL run and it sets up interesting stuff between J'onn and Lex and a prelude of things to come. Also the art here is phenomenal except one issue and the aesthetic is brilliant.
November 29, 2018
Wow, this was pretty bad.
So Galactus-oops, I mean "a titan"-is going to eat a planet and only a random mashup of heroes and villains can stop it...by going on a D&D-type quest to find some magic trees I guess?
So, yeah, the plot was hot garbage, there was waaaaaaaaaaaaay too much dialog (Snyder seems to be getting worse and worse about this), there were too many characters (Thus no one got to shine or stand out), and the art was terrible (everyone had really square heads and Wonder Woman looked like a man).
By issue 2 I was just about done with this and by issue 4 I was wishing I hadn't picked it up at all.
So Galactus-oops, I mean "a titan"-is going to eat a planet and only a random mashup of heroes and villains can stop it...by going on a D&D-type quest to find some magic trees I guess?
So, yeah, the plot was hot garbage, there was waaaaaaaaaaaaay too much dialog (Snyder seems to be getting worse and worse about this), there were too many characters (Thus no one got to shine or stand out), and the art was terrible (everyone had really square heads and Wonder Woman looked like a man).
By issue 2 I was just about done with this and by issue 4 I was wishing I hadn't picked it up at all.
June 26, 2018
Fast Paced...no filler...just balls to the wall.
A perfect, cosmic, bridge-mini-series from Metal into the new Justice League titles.
A perfect, cosmic, bridge-mini-series from Metal into the new Justice League titles.
September 21, 2018
You can find my review on my blog by clicking here.
Following the aftermath of DC’s cosmic event Dark Nights: Metal, Scott Snyder moves on to taking over the Justice League series by first introducing readers to a new cosmic threat in Justice League: No Justice. Having easily distinguished himself among the many writers at DC Comics and proving his incredible creativity and masterful story-telling talents throughout his New 52 Batman series, his plans on pushing the universe a step further into the darkness continues by taking on one of the most important teams in superhero history. With Justice League: No Justice, Scott Snyder teams up with a phenomenal creative team consisted of Joshua Williamson, James Tynion IV and Francis Manapul to offer fans a bridge towards bigger threats, and forces that have never been introduced before.
Collecting issues #1-4, as well as a preview teaser from DC Nation #0, this story arc assures fans that it plans on destroying the status quo. Picking up where things were left off during the grandiose and insane Metal event, heroes find out that the consequences of their actions had repercussions, but this time around the effects go beyond Earth and as deep into the universe as possible. The arrival of four ancient entities whose hunger extends beyond humans and creatures, but rather planets, clearly sets the table at the scope of this new danger that Earth’s heroes are now going to have to face. But to overcome this new challenge, new alliances need to be forged and these alliances do not limit our heroes to those who only sought good in the world. In fact, among these villains who lend a helping hand, one of them has a plan, and it is not going to be an easy one to follow.
As short as this story arc might be, it was extremely concise, yet incredibly explosive. There was a desire to introduce a whole new element to the DC lore while leaving enough mysteries for fans to ruminate on. After all, the intention was to shake things up for the Justice League and have a whole new foundation on which Scott Snyder can work on during his Justice League run. By introducing these new godlike beings into this universe, he gives himself this window of opportunity during which he can introduce and reintroduce all kinds of characters, and give them a voice behind which they can firmly build their own stories in the future. The underlying structure to the story is pretty simple and easy to follow making it a bit less exciting, but when you understand the intention behind the story, you find yourself wondering what kind of doors Scott Snyder plans on opening next, and that’s absolutely thrilling.
The first two issues’ artwork are truly sensational thanks to Francis Manapul’s style. Known especially for this work on the New 52 The Flash series, I have rarely ever found his work to be difficult to appreciate, especially when he finds really interesting approaches to structure the way you read the story. Instead of standard square panels read from left to red, row after row, he finds creative ways to integrate a general theme to a two-page full page panel and makes you explore and appreciate the story differently. It does merit mentioning that some of his designs for female heroes, like Wonder Woman and her visage, looked odd, but nothing detrimental. Nothing as detrimental as the artwork we’re thrown into in the third issue where Riley Rossmo takes over at least. In all honesty, I could never stand his artwork style, and it was no exception here. It sometimes could get as bad as some of Frank Miller’s late-career stuff. Yes. That bad. At least the final issue in this volume, the very story from DC Nation #0 was eye-candy. Jorge Jimenez is a man who knows how to draw and there’s simply no way you could skim through his stuff. The details are exquisite!
Justice League: No Justice is a wonderful story arc that serves as a transition to Scott Snyder’s Justice League run, and an excellent teaser to what’s to come. If you thought the multiverse was complicated, expect things to get even bigger.
Yours truly,
Lashaan | Blogger and Book Reviewer
Official blog: https://bookidote.com/
Following the aftermath of DC’s cosmic event Dark Nights: Metal, Scott Snyder moves on to taking over the Justice League series by first introducing readers to a new cosmic threat in Justice League: No Justice. Having easily distinguished himself among the many writers at DC Comics and proving his incredible creativity and masterful story-telling talents throughout his New 52 Batman series, his plans on pushing the universe a step further into the darkness continues by taking on one of the most important teams in superhero history. With Justice League: No Justice, Scott Snyder teams up with a phenomenal creative team consisted of Joshua Williamson, James Tynion IV and Francis Manapul to offer fans a bridge towards bigger threats, and forces that have never been introduced before.
Collecting issues #1-4, as well as a preview teaser from DC Nation #0, this story arc assures fans that it plans on destroying the status quo. Picking up where things were left off during the grandiose and insane Metal event, heroes find out that the consequences of their actions had repercussions, but this time around the effects go beyond Earth and as deep into the universe as possible. The arrival of four ancient entities whose hunger extends beyond humans and creatures, but rather planets, clearly sets the table at the scope of this new danger that Earth’s heroes are now going to have to face. But to overcome this new challenge, new alliances need to be forged and these alliances do not limit our heroes to those who only sought good in the world. In fact, among these villains who lend a helping hand, one of them has a plan, and it is not going to be an easy one to follow.
As short as this story arc might be, it was extremely concise, yet incredibly explosive. There was a desire to introduce a whole new element to the DC lore while leaving enough mysteries for fans to ruminate on. After all, the intention was to shake things up for the Justice League and have a whole new foundation on which Scott Snyder can work on during his Justice League run. By introducing these new godlike beings into this universe, he gives himself this window of opportunity during which he can introduce and reintroduce all kinds of characters, and give them a voice behind which they can firmly build their own stories in the future. The underlying structure to the story is pretty simple and easy to follow making it a bit less exciting, but when you understand the intention behind the story, you find yourself wondering what kind of doors Scott Snyder plans on opening next, and that’s absolutely thrilling.
The first two issues’ artwork are truly sensational thanks to Francis Manapul’s style. Known especially for this work on the New 52 The Flash series, I have rarely ever found his work to be difficult to appreciate, especially when he finds really interesting approaches to structure the way you read the story. Instead of standard square panels read from left to red, row after row, he finds creative ways to integrate a general theme to a two-page full page panel and makes you explore and appreciate the story differently. It does merit mentioning that some of his designs for female heroes, like Wonder Woman and her visage, looked odd, but nothing detrimental. Nothing as detrimental as the artwork we’re thrown into in the third issue where Riley Rossmo takes over at least. In all honesty, I could never stand his artwork style, and it was no exception here. It sometimes could get as bad as some of Frank Miller’s late-career stuff. Yes. That bad. At least the final issue in this volume, the very story from DC Nation #0 was eye-candy. Jorge Jimenez is a man who knows how to draw and there’s simply no way you could skim through his stuff. The details are exquisite!
Justice League: No Justice is a wonderful story arc that serves as a transition to Scott Snyder’s Justice League run, and an excellent teaser to what’s to come. If you thought the multiverse was complicated, expect things to get even bigger.
Yours truly,
Lashaan | Blogger and Book Reviewer
Official blog: https://bookidote.com/
May 10, 2020
⭐️⭐️1/2
This book is meant to be a transition between Snyder's Dark Nights: Metal event and the start of his Justice League run and a new direction in DC Comics. In order to obtain their victory in Metal, the Justice League has accidentally broken a hole in the Source Wall, the barrier at the end of all existence. Now they have to deal with what's on the other side of it. This miniseries forms unlikely alliances and sets the stage for what’s still in effect today.
The story is pretty forgettable and the whole thing just seems like it's written in service of the book reset. I read this right around the same time that I read Jonathan Hickman's fantastic House of X / Powers of X, a book that has the same purpose of changing the status quo, but is much more impressive. No Justice could have been so much better with more thoughtful writing.
This book is meant to be a transition between Snyder's Dark Nights: Metal event and the start of his Justice League run and a new direction in DC Comics. In order to obtain their victory in Metal, the Justice League has accidentally broken a hole in the Source Wall, the barrier at the end of all existence. Now they have to deal with what's on the other side of it. This miniseries forms unlikely alliances and sets the stage for what’s still in effect today.
The story is pretty forgettable and the whole thing just seems like it's written in service of the book reset. I read this right around the same time that I read Jonathan Hickman's fantastic House of X / Powers of X, a book that has the same purpose of changing the status quo, but is much more impressive. No Justice could have been so much better with more thoughtful writing.
June 12, 2018
Pretty fun bridge between Metal and Snyders Justice League series. Bit over convoluted at times given the amount of characters and the fact that Snyder loves his text in comics. But the Manapul art is amazing.
October 3, 2018
Much like the DMV, it’s bright, boring, and I wasted way too much time. The mythology is interesting but the pacing is glue. And jesus, how many times will there be an apocalypse and a destroyer?
September 4, 2022
What the heck did I just read? I don't even know how to describe what I just read because it was so confusing. And it didn't help that it was so wordy. I felt like dozing off half the time. From what i understood about the story, it had an interesting premise. It was just so BORING. The only thing I liked was the art.
Not recommended.
Not recommended.
August 3, 2018
Justice League: No Justice shows the impact of the dark multiverse is continuing.
After the wall was opened up between the multiverse and the dark multiverse in Dark Nights: Metal, a new evil is unleashed upon the galaxy. The four Omega Titans each represent one of the fundamental energies of sentient life: entropy, wisdom, wonder and mystery. When Wisdom attacks Brainiac’s home planet, Brainiac brings together all the galaxy’s heroes, villains and monsters to fight together using his sophisticated plan. Brainiac is unable to explain his plan fully when tragedy strikes him—leaving the new team forced to fight the Omega Titans on their own.
It’s great to see all the gang working together against a common enemy. Also, the plot forces entities that usually rely on their brawn to start using their brain. The art is beautiful as usual but the plot is the star here. Since I love a good plot, 5 stars! Highly recommended for all superhero comic fans. I can’t wait for the next episode.
Thanks to the publisher, DC Comics, and NetGalley for an advanced copy.
After the wall was opened up between the multiverse and the dark multiverse in Dark Nights: Metal, a new evil is unleashed upon the galaxy. The four Omega Titans each represent one of the fundamental energies of sentient life: entropy, wisdom, wonder and mystery. When Wisdom attacks Brainiac’s home planet, Brainiac brings together all the galaxy’s heroes, villains and monsters to fight together using his sophisticated plan. Brainiac is unable to explain his plan fully when tragedy strikes him—leaving the new team forced to fight the Omega Titans on their own.
It’s great to see all the gang working together against a common enemy. Also, the plot forces entities that usually rely on their brawn to start using their brain. The art is beautiful as usual but the plot is the star here. Since I love a good plot, 5 stars! Highly recommended for all superhero comic fans. I can’t wait for the next episode.
Thanks to the publisher, DC Comics, and NetGalley for an advanced copy.
June 27, 2019
Boring. We have to get 4 keys to put in 4 holes and they are all metaphorical things for the characters, so we have to--*passes to second writer* What were we doing? Can I go home? *third writer interjects* Oh, it seems long enough, so just end it I guess?
Very bad attempt at evoking a Kirby or even Hickman-esque magic-cosmic-science adventure. Several times mildly interesting ideas are introduced but they are just word salads to try to get at a cool Hickman style idea and the object behind the word salad is never even shown or used. I would not even say this is the problem of tell instead of show (though there is a lot of boring exposition); it is the problem of submitting an outline instead of a script.
It very much feels like no one involved in this book cared about it, and neither should you.
1 star for the design of the celestials or whatever they were renamed to here.
Very bad attempt at evoking a Kirby or even Hickman-esque magic-cosmic-science adventure. Several times mildly interesting ideas are introduced but they are just word salads to try to get at a cool Hickman style idea and the object behind the word salad is never even shown or used. I would not even say this is the problem of tell instead of show (though there is a lot of boring exposition); it is the problem of submitting an outline instead of a script.
It very much feels like no one involved in this book cared about it, and neither should you.
1 star for the design of the celestials or whatever they were renamed to here.
August 15, 2018
[Read as single issues]
In the wake of Dark Nights: Metal, the Source Wall that surrounds the multiverse lies broken, and new threats from beyond the wall have set their sights on our dimension. When Brainiac arrives on Earth with news of the Omega Titans, four enormous beings that feed on the universal constants of Mystery, Entropy, Wisdom, and Wonder, heroes and villains alike must unite to save Brainiac’s homeworld, before they turn their attention to Earth.
You’ve got to hand it to Scott Snyder – he hears the phrase ‘go big or go home’ and doesn’t even wait for the end before he’s out making the most noise and blowing up the most stuff as possible. After Dark Nights: Metal, you’d think he’d take a breather for five minutes, but instead he launches the entire DC Universe into another massive story featuring almost all of your favourite heroes and villains united against a common threat, and with it shaping the landscape of the DCU and the next batch of upcoming stories along with it.
No Justice is full throttle from the first page, and then we hit the ground running and don’t stop until the last page of issue four. Despite the huge amount of characters involved, Snyder manages to set up the story, explain the background, and drive everything to a satisfying conclusion without stumbling at all; he’s well practised at this kind of thing at this point, but it’s still fun to watch him work. He even manages to set up a subplot involving Amanda Waller and Green Arrow that pays off in his own book without batting an eyelid.
The driving force behind No Justice feels a bit Mcguffin-y, but it opens up a lot of avenues for exploration after the series concludes and the New Justice line launches. The team-ups between characters are unexpected, but Snyder manages to use all of the disparate characters to his advantage, even if it’s just for one or two scenes across the four issues. There are even some breakouts you’d never expect – read issue 3, and tell me that Starro isn’t one of your favourite characters now, I dare you. Again, this also acts as a springboard for new stories; no one that survives this story comes out of it unchanged – they either know something or have become something different which will inform them going forward.
Of course, the artwork isn’t too shabby either. With Francis Manapul on the first, second, and fourth issues, the visuals could not be better. Manapul’s one of my favourite artists, and he turns out some beautiful work here. He’s assisted in the second issue by Marcus To, while To and Riley Rossmo team up for the third issue. Rossmo’s a bit too pointy in style to fit in with Manapul’s smooth lines, but he and To make a decent combination, and help with the more busy panels of the middle issues, leaving Manapul free to let loose where appropriate with some gorgeous splash pages or wide panels.
No Justice is another home run for Scott Snyder and friends. It’s fast paced, full of action, full of heart, and a rollercoaster ride from the first page to the last with superb artwork from one of the industry’s best; if this is the set-up for what’s to come next, New Justice is going to be a golden age for DC.
In the wake of Dark Nights: Metal, the Source Wall that surrounds the multiverse lies broken, and new threats from beyond the wall have set their sights on our dimension. When Brainiac arrives on Earth with news of the Omega Titans, four enormous beings that feed on the universal constants of Mystery, Entropy, Wisdom, and Wonder, heroes and villains alike must unite to save Brainiac’s homeworld, before they turn their attention to Earth.
You’ve got to hand it to Scott Snyder – he hears the phrase ‘go big or go home’ and doesn’t even wait for the end before he’s out making the most noise and blowing up the most stuff as possible. After Dark Nights: Metal, you’d think he’d take a breather for five minutes, but instead he launches the entire DC Universe into another massive story featuring almost all of your favourite heroes and villains united against a common threat, and with it shaping the landscape of the DCU and the next batch of upcoming stories along with it.
No Justice is full throttle from the first page, and then we hit the ground running and don’t stop until the last page of issue four. Despite the huge amount of characters involved, Snyder manages to set up the story, explain the background, and drive everything to a satisfying conclusion without stumbling at all; he’s well practised at this kind of thing at this point, but it’s still fun to watch him work. He even manages to set up a subplot involving Amanda Waller and Green Arrow that pays off in his own book without batting an eyelid.
The driving force behind No Justice feels a bit Mcguffin-y, but it opens up a lot of avenues for exploration after the series concludes and the New Justice line launches. The team-ups between characters are unexpected, but Snyder manages to use all of the disparate characters to his advantage, even if it’s just for one or two scenes across the four issues. There are even some breakouts you’d never expect – read issue 3, and tell me that Starro isn’t one of your favourite characters now, I dare you. Again, this also acts as a springboard for new stories; no one that survives this story comes out of it unchanged – they either know something or have become something different which will inform them going forward.
Of course, the artwork isn’t too shabby either. With Francis Manapul on the first, second, and fourth issues, the visuals could not be better. Manapul’s one of my favourite artists, and he turns out some beautiful work here. He’s assisted in the second issue by Marcus To, while To and Riley Rossmo team up for the third issue. Rossmo’s a bit too pointy in style to fit in with Manapul’s smooth lines, but he and To make a decent combination, and help with the more busy panels of the middle issues, leaving Manapul free to let loose where appropriate with some gorgeous splash pages or wide panels.
No Justice is another home run for Scott Snyder and friends. It’s fast paced, full of action, full of heart, and a rollercoaster ride from the first page to the last with superb artwork from one of the industry’s best; if this is the set-up for what’s to come next, New Justice is going to be a golden age for DC.
June 24, 2024
Brainiac turns tables becoming a savior, yet one with questionable methods, to serve his objective of saving his home planet, he endangers Earth to secure the commitment of the Justice League and other Earth heroes to help him in his plan. His home planet is facing destruction by 4 celestial entities that have seeded life on many worlds in an attempt to see which of 4 core principles will rule the life on it, the 4 rules are Mystery, Wonder, wisdom and Entropy. These four entities have returned to see the results, and on each world, the entity representing the dominating principle will devour it.
But why did Brainiac seek to recruit his arch enemies, especially the Justice League to do his bidding? The answer lies in the events of Metal, as Batman's tampering with the unknown has led to a breach in the Source Wall that envelops the multiverse, which led to the release of these 4 entities. So Brainiac is calling them to answer for their mistake.
The Heroes go through a trial for selection, and those who pass were divided over 4 teams led by members of the JL, with each team representing the characteriscs that equip them to fight off each of the 4 principles/ entities.
The following story is crammed full of chracters with quick action, and serves as the entry point to Snyder's JL
MiM
But why did Brainiac seek to recruit his arch enemies, especially the Justice League to do his bidding? The answer lies in the events of Metal, as Batman's tampering with the unknown has led to a breach in the Source Wall that envelops the multiverse, which led to the release of these 4 entities. So Brainiac is calling them to answer for their mistake.
The Heroes go through a trial for selection, and those who pass were divided over 4 teams led by members of the JL, with each team representing the characteriscs that equip them to fight off each of the 4 principles/ entities.
The following story is crammed full of chracters with quick action, and serves as the entry point to Snyder's JL
MiM
July 3, 2026
No i co? Nowoczesny komiks, jest nawet Batman, ale to nadal Liga i beznadziejne scenariusze pelne dziwnych bohaterow, walczacych o stawke ktorej nikt nie rozumie. I znow to samo - bostwa chca zjesc ziemie. Jest ich czterech o trzeba je rozwalic. Ech. Zaczynam uwazac ze DC sie zapetla i nie umie w cross-overy. E tam - ja to juz widzialem dawno
October 4, 2018
Just when I was giving props to Snyder for the generally decent All-Star Batman Vol. 3, I read this rehashed, confusing and boring story. A sort-of sequel to Dark Metal, the heroes have to deal with the ramifications of that crossover in which they've unleashed some Marvel Celestial-like beings. These things somehow/why want to eat? a seed? buried in Earth? Sounds very similar to Marvel's Earth-X story. The rest is standard: grab as many heroes as you can, mix them up so they don't get along and fight among themselves, yet still somehow come together to save the world/universe. There's waving of the hands when it comes to the how they actually accomplish this, but hey it's an epic crossover! Who cares? I know I don't.
June 20, 2021
A book that exists to launch three ongoing titles is usually going to feel contrived, and this is no exception. It’s also very, very silly—there are Omega Titans and a big Entropy Tree and worlds getting blown up and a whole new galaxy appearing and also a Wonder Tree and a Mystery Tree and a Something Else Tree that I have literally already forgotten because this book was so dull. I mean, there’s world-ending stakes and all, but I never once cared because all the franchise characters were clearly going to live (three books to launch, baby!) and the villains literally had no personalities.
Francis Manapul’s art is great, but once again the DC folks can’t write a script worthy of the people who draw and colour it.
Francis Manapul’s art is great, but once again the DC folks can’t write a script worthy of the people who draw and colour it.
April 8, 2022
The premise is pretty awesome, even if it’s a little out there, but just right for my sci-fi lovers. The inclusion of Brainiac, and his plan to fight off the threat with 4 teams of heroes and villains, was great. I enjoyed the first issue which is a ‘gathering of heroes’ story and those can sometimes be boring in events like this. Unfortunately the story was bland, not even a little fun, which was a stark contrast to the colorful art. There was some disconnect when it set up rules and just solved the problem, usually happens with magic stories, add on star trek type techno babble. So yea.. too much exposition.
Overall this bridge between Dark Nights: Metal and the 3 new JL books isn’t necessary.
Overall this bridge between Dark Nights: Metal and the 3 new JL books isn’t necessary.
July 21, 2018
Basic plot: Brainiac kidnaps a bunch of heroes and villains to deal with a threat to the planet Colu.
Of course there is more to it than that. Honestly, since I haven't read the Metal books, I was more than a little confused. The story felt disjointed and the art was very inconsistent. I can tell that the story is giving important info for the story to come, but still, there were issues left unaddressed, which was frustrating. It wasn't awful, but there were holes and gaps that needed filling.
Of course there is more to it than that. Honestly, since I haven't read the Metal books, I was more than a little confused. The story felt disjointed and the art was very inconsistent. I can tell that the story is giving important info for the story to come, but still, there were issues left unaddressed, which was frustrating. It wasn't awful, but there were holes and gaps that needed filling.
January 18, 2019
I really wanted to enjoy this more than I did. The talent on this book is outstanding for the most part. And I think the idea of multiple Justice Leagues is an interesting one. Led by Batman, Superman, Wonder Woman.. etc.
Unfortunately I found this a bit messy at times and how the panel were placed made it a difficult read, at times. For me. It was cool to see how many character were utilized and that's probably my favorite aspect of this book.
Unfortunately I found this a bit messy at times and how the panel were placed made it a difficult read, at times. For me. It was cool to see how many character were utilized and that's probably my favorite aspect of this book.
June 1, 2018
Another shitload of typical Snyderish garbage. With wonderful art, though.
Not as terrible as Metal, but it's still pure trash.
Not as terrible as Metal, but it's still pure trash.
July 13, 2020
Sort of feels like a silver age Marvel comic. Big ideas that are kind of dumb. Too many characters. Too compressed. But it’s still fun. And the art is very good.
Displaying 1 - 30 of 243 reviews





























