The biggest problem with employing criminals is that they're criminals.
What's a guy gotta do to get a little respect? As the head of an up-and-coming criminal empire, Carl Ramsey just can't seem to catch a break. Stranded in the middle of nowhere, he is forced to rely on loyalty, savvy, and the promise of a big payday to keep the rank and file in line. But how can he deliver on his promises while overseeing repairs on a dead ship, praying that his lover and best friend can recover their lost loot, and keeping the galaxy's most notorious crime lord at bay over long-range comm?
And to make matters worse, his parents dropped in for a visit and have settled in while he's away. It's going to take all the fast talking Carl can manage, and he still might need a little help from his friends.
Collusion Course is the 10th mission of Black Ocean, a science fantasy series set in the 26th century. Do you wish there had been a second season of Firefly? Do you love the irreverent fun of Guardians of the Galaxy? Have you ever wondered how Star Wars would have turned out if Luke and Obi-wan had ditched the rebellion to become smugglers with Han and Chewie? Then Black Ocean is the series for you!
Pick up your copy of Collusion Course, and aim to misbehave with the crew of the Mobius.
I am a creator of worlds and a destroyer of words. As a fantasy writer, my works range from traditional epics to futuristic fantasy with starships. I have worked as an unpaid Little League pitcher, a cashier, a student library aide, a factory grunt, a cubicle drone, and an engineer--there is some overlap in the last two.
Through it all, though, I was always a storyteller. Eventually I started writing books based on the stray stories in my head, and people kept telling me to write more of them. Now, that's all I do for a living.
I enjoy strategy, worldbuilding, and the fantasy author's privilege to make up words. I am a gamer, a joker, and a thinker of sideways thoughts. But I don't dance, can't sing, and my best artistic efforts fall short of your average notebook doodle. When you read my books, you are seeing me at my best.
My ultimate goal is to be both clever and right at the same time. I have it on good authority that I have yet to achieve it.
This is becoming a bit harder to read. Not that I'm not enjoying it, I actually am.
It's just starting to feel a little stale. Collusion Course is short, the Mobius crew is going through some growing pains, the set up for what's to come is still happening. Honestly, most of this should've been added with the 9th book.
The real highlight for me though was this wizard fight.
This really deserves more of a 2.5 rating. It would have been a fine story if mashed together with the previous one, which this was just really part 2 of. Eventually I just didn't care anymore who got out of the jungle, who got saved from a derelict ship, if Roddy really quit drinking, etc. Which is why it took me so long to finish it. I'm not giving up on the series. Hey, I've got all these in one huge audiobook, after all. But I will be waiting a while before I pick up #11.
The 10th book in the series sees Carl in a spot of bother with his new team. They had a wonderful plan to get some bio-matter, and then sell it, raking in a bucket load of money. However, in the process of trying to ‘liberate’ the goods, the ships they were on received critical damage, and now, they are all linked up in space, whilst the ship with the goodies, floats happily away, full of holes, about to crash and explode and ruin all their fun. And if that wasn’t enough to ruin their day, back at base, Don Rucker, notorious gangster, and Tanni’s Dad, has turned up looking for her, because he hasn’t heard from her, and what is even worse, he brought Carl’s Dad Chuck with him. Carl’s life just can’t get any worse. That is until some of his old Navy buddies decide that maybe they have had enough and turn on him… In the meantime, Mort, having run into Don and placated him for a short time, is off God Hunting again, and this leads to an epic show down. This book is seriously full on. It is kind of the culmination of the serious of events that started with Book 8, and moved forward with the intro of Carl’s old crew in Book 9, and now, in this story, it is all coming together, in a storm of fury, and not everyone is going to survive, there are going to be changes (that’s all I'm going to say) Again, Morin has done a magnificent job with not just creating an epic story that just continues to get better with each new episode (I mean this is book number 10, or 12 if you want to include the bonus stories, and it is only getting better and better, there are very few stories on this scale that can say that), and the other factor is still his amazing character work. I say this in pretty much every review, but again, not just with the Mains, but with the extras as well, Don and Chuck, and the old crew of Carls, they all have such depth to them, they are real people, it is like Morin has sat down and generated full bio’s for each of these people, or found an existing real life person, and just brought them to life on the page. It gives his stories so much extra credibility, and realism. There are a lot of this type of genre, with half decent storylines, but very few with this level of character work that bring the story to life like this, and that is what makes Morin such a standout, and stories like Black Ocean a must read. As with all these books, they are also a lot of fun, Morin creates a fantastic universe that does take the story seriously for the most part, but he also has a lot of fun and humour throughout as well. If you love a good bit of Sci-Fi, if you love Firefly, or if you been watching ‘The Orville’, this is definitely for you.
All he really wanted to do was make a little dishonest living...you know...enough to keep the Mobius flying and the crew feed...and enough Earth's Preferred for Roddy!!! So why is it the universe simply doesn't want to cooperate. A simple shell game mission with millions of credits the take. Now he ends up with not one but THREE disabled ships and one of his crew facing death by a lack of air!! And...to make matters worse, his Dad and his Ex Father-In-Law are running free back "home" in his recently created criminal empire. And who KNOWS what that may mean when... or if... he ever returns. Not to mention one of the most powerful wizards in the Black Ocean has decided to make it his personal mission to end the magical interference that is dividing the survivors of his recently liberated moon. Oh well... all in a days work in the BLACK OCEAN.
Mission 10 of the crew of the Mobius. Jeff Morin's creation has taken on a life of its own as his characters... and the universe they live in... continue to find new ways and new problems that readers will enjoy watching them find their way through. Morin is the type of author that doesn't want his characters - and by translation his readers - to get too comfortable. And just when you thought things were all copacetic and 5x5 the next "gremlin on the wing" finds its way into the story. But...that's what makes this such a great and fun thrill ride.
Captain Carl Ramsay and his burgeoning criminal empire encounter some growing pains. Unfortunately for the series, the most interesting characters are those generally NOT named "Captain Carl Ramsay." More colorful characters like the wizard Mort and the mechanic Rode breath more life into the stories with their little subplots (Mort's wizard fight and Rode's brush with celebrity are highlights here). But otherwise, the sections where Ramsay is front and center tend to grate as his character is neither roguish or honorable enough to be really interesting. He's just kind of there.
Here, he tries to pull off another score while keeping both his parents and former father-in-law (who happens to be a crimelord himself) at bay. It almost works.
This story finally sees the conclusion of the "Mort hunts a god" storyline. A small wrench is thrown into the workings of Carl's new syndicate when Don Rucker and Carl's parents show up on the moon while he's out running a job--a job which goes sideways (as usual). This one feels like a proper conclusion to the previous story, and it seems like they only split them up to keep to the "novella" length for all of these books. All in all, it was a fun one, and it shakes things up a bit for Carl--as the syndicate begins to settle in, the core crew of the Mobius is in for some changes.
While Carl Ramsey and the Mobius are trying to salvage the job that went to pieces on them, Mort is on Ithaca keeping Tanny's father Don Rucker at bay and entertaining Carl's father Chuck. He's also got a lead on the whereabouts of the so-called god that has been causing them so many problems with their tech. We're in for a bumpy ride with the Carl, the Mobius crew and Mort, but things have a way of working out, one way or the other, for all of them, and I love seeing how it all shakes out.
This was really the concluding part from the previous book, as Carl tries to build his new crime syndicate. Stuck trying to conclude his latest scam, his dad and former father in-law are causing issues back at his new base. Good book, as the new characters bed in and some of the old favourites take a back step.
This finishes out what was basically set-up in the previous few books. I found it a good story. Mort finally really hits into some real wizard type stuff and some big things shift for the team.
A fine entry for fans of the series. Provides more background and depth to the characters, but mostly it just serves to set up the plot for the next book.
Man, where to start. So much happens in this book good and bad. I'm upset about some things but you have to 5 star this for the depth and emotions. Best of the books so far.
Another great story - this time someone's patents pop up to meddle in their offspring's affairs, a certain crime lord brings a birthday present and a certain wizard saves the day. Sort of.