Adventure Hooks will put the pizzazz in your picaresque, the vigor in your voyage, the questionable in your quests. These 60 tabletop-RPG-ready hybrid poems can be read, played, or slotted into an existing campaign as imaginative boosts for you and your adventuring team. Use them unwisely; the results will hook you.
this book makes me want to play tabletop rpgs. might even introduce the format as a mini-unit in the creative writing course i teach—assuming i learn it first. again, bc of this book. it is very good.
[not for nothing, but I think every GM/writer/person should have a copy of ADVENTURE HOOKS on hand. it is very good and will crowbar spiciness into your brain.]