Follow a walkthrough of C# syntax--the de-facto language of the Unity Engine--as well as important Unity-centric lessons in scripting, handling player input, working with assets, animations, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working game. While many books focus on 3D game creation with Unity--the easiest market for an independent developer to thrive in is 2D games. If you live and breathe games and want to create them then get inspired by the real-world examples of independent games in this book. Examples are used to teach fundamental concepts of developing 2D games in Unity using the very latest tools in Unity's updated 2D workflow.
By focusing exclusively on 2D games and Unity's ever-expanding 2D workflow, this book can delve deeply into useful 2D topics, such as sprite atlases, tile slicing, and the brand new Tilemap feature. New channels for distribution, such as the App Store, Google Play, itch.io, Steam and GOG.com have made it easier than ever to discover, buy, and sell games.
The golden age of independent gaming is upon us, and there has never been a better time to get inspired and build that game you've always dreamed about. Beginning 2D Games with Unity can show you the way. What You'll Learn
Construct a flexible and extensible game architecture
Take advantage of the streamlined 2D workflow provided by the Unity environment
Build custom Unity Editor tools to improve efficiency
Deploy games to desktop and the web using WebGL Who This Book Is For
Hobbyists and beginners interested in programming or more seasoned developers interested in programming games independent of a major studio.
Jared Halpern is a software developer with many years of experience working in a wide range of technologies. Lately he has specialized in Apple and Unity. Jared has built many iPhone apps over the years, including games, augmented reality, photography, eCommerce, video, and GIF apps. His interests include Swift, Unity, AR, Game Development, and the creative application of these technologies. He has an immense passion for the potential of games as an interactive medium to tell stories and give experiences in ways that other mediums cannot.
Everything is explained well, allowing the reader to create a simple 2D game from start to finish. A great introduction to Unity and its 2D aspects, including screenshots, code explanations, and a repo with all files for easy reference.
I think Developing 2D Games With Unity is a pretty great introduction to working with Unity. It doesn’t waste your time and it generally explains what’s going on, however I did find that there were a few times where there were minor settings or changes that I wish had been called out more. Also, I wish the book was a bit beefier and went into more details, as it can feel like there isn’t enough time spent covering everything you could do with a particular system. Otherwise, if you want a pretty quick intro to using Unity I found this to be a great read.
This is a good introduction to 2D games with Unity and a lot of relevant topics covered well. But I was hoping it would be an all-in-one type of book that took a game to completion, but unfortunately it peters out rather suddenly at the end. There is no discussion about intro screens, a game manager, or what to do at the end of game including high score tables and saving game state. I know all that information is available elsewhere, just somewhat disappointed the game we developed in the book wasn't done to completion.
Al netto di alcune lacune è un buon testo per introdurre all'utilizzo di Unity sviluppando giochi 2d. Ha molti meriti tra cui quello di avere un codice preciso e funzionante, quindi seguendo passo passo il libro otterrete una buona base su cui implementare poi le vostre scelte di design. I difetti è che non copre la parte sonora del videogioco, praticamente otterete un gioco muto. Per iniziare è ottimo poi però bisogna approfondire e guardare altrove.
Major: the author advises not only ignoring errors but deliberately writing code to ignore errors.
Minor: the author hasn't decided what audience they are writing for. It ranges from assuming a basic programming background all the way down to elementary school level, i.e. print "Hello" -> hey reader, this line prints out "Hello".
A great beginning book for 2D game development with Unity. It covers in detail almost everything needed to create a 2D RPG style game in Unity and the code is well explained.
The author explained the steps with both pictures and text which made this book a quick read and easy to grasp. The author also builds upon the previous chapters while learning how to handle unity and its features which makes it a good book for someone wanting to understand the process of game development and unity with some prior programming experience. I wondered what made this book different from any other book I have read. The author didn't provide any major ideas for you to tinker with and there was no major exercises although one could say this book was a exercise of itself. I would have prefered more ideas from the author. In other words it is a great book.
Skimmed it. Wasn't the right book for me at this time. Reading the docs + blog posts + videos online have generally helped me move forward on hobby projects, and I didn't see things in the book that stood out as strongly different material.
Given my superficial read I'm skipping any star rating.