Aprende los caminos de la Fuerza y emprende tu propia aventura en la galaxia de Star Wars con Star Wars: La Fuerza y el Destino, un juego de rol completo que te sumergirá en el enfrentamiento entre el lado oscuro y el lado luminoso de la Fuerza durante los tiempos de la Guerra Civil Galáctica. Construye un sable láser, libera a los oprimidos y esclavizados, y enfréntate en duelo a los temibles agentes de los Sith en el conflicto para buscar el equilibrio de la Fuerza.
Este manual básico incluye:
Una mecánica de dados que trasciende éxitos y fallos para enriquecer los aspectos narrativos del juego. Reglas completas para jugar con seis profesiones, dieciocho especializaciones y ocho especies que permiten una gran flexibilidad en la creación y desarrollo de personajes. Reglas de Moralidad para involucrar a los personajes en la historia de La Fuerza y el Destino. Combates entre naves espaciales, equipo personalizado, poderes de la Fuerza, peligrosos adversarios, ¡y mucho, mucho más!
One of the best RPG systems I have ever come across!
The book is huge, but don't let that fool you into thinking this is one of those super rules-heavy games. It's not. The rules are simple and intuitive, and they focus on storytelling rather than number-crunching. The symbolic dice system from Warhammer Fantasy Roleplay 3rd edition makes a return here, but it's all a bit more streamlined and elegant.
The system allows you to make any kind of Force sensitive character you could think of and is not beholden to the restrictive notion of classes. There are no levels, but players are allowed to use XP as they amass it to keep improving their characters. This makes progression much more fun and integrated into gameplay.
Combat is very fast and smooth, with a focus on the cinematic Star Wars feel. It's not very tactical (or so it seems to me after 1 play session) but you can't have everything.
The book is also gorgeous. There are NO movie stills, which is awesome. Every illustration in here is an original Fantasy Flight piece of artwork and it's gorgeous.
Officially, this game is restricted to the Rebellion Era, which is utterly pointless if you ask me, but luckily, the creators have chosen to include so many concepts from the prequel and Old Republic eras that you could very easily use it to set a campaign in those timelines as well.
The writing is clear, if a bit overly verbose. If I have one complaint, it's that I am a bit annoyed at the attitude towards morality that the writing betrays. While the game features an excellent morality system, the writing surrounding it seems to try to explain moral concepts in a way that shows that the author doesn't understand morality. For example, it says: "Although the Star Wars galaxy has shades of moral relativism, it is primarily a universe of good and evil." What does that even mean? Moral relativism poses that good and evil don't exist. Either it's ENTIRELY a universe of good and evil, or it's morally relativistic. One of the reasons why I like Star Wars is that it's one of the few IPs that still have a semblance of actual moral understanding left, i.e. it's NOT morally relativistic, which I like. It bothers me that the writers continually write about good and evil between quotation marks. They will talk about how "good" or "evil" a character is, like that. I have an automatic cringe-reaction when I see that. Good and evil are the most important concepts in the universe, don't put them between quotation marks like you're ashamed of using them. It's just pandering to modernity. Okay, maybe I'm reading WAY too much into this :)
Anyway, ignore that crazy little rant of mine. This is a superb roleplaying game!
The Fantasy Flight Star Wars RPG books are getting better and better. This is the last of the three core rule books. This one focuses on playing force sensitive characters. The writing is still very good, and the art is perhaps the best of the three core rule books. I take off a star only because there is a lot of repeated material between the three core rule books. If you were only to get one of the core books, then I would rate it a 5.
I've tried out pretty much every version of Star Wars RPG that has come out - the various incarnations of d6 back with West End, the d20 spree, and even the Buy-Our-Expensive-Unique-Dice version from Fantasy Flight.
Each had their advantages and drawbacks.
d6 had one of the hardest/longest/slowest Jedi paths, which felt right and its lack of levels made it seem more natural (the first level-less system I played). However, it has lots of fiddliness with modifiers and the amount of adding everyone does every roll can bog gameplay down pretty quick.
d20 had some neat stuff - usually gorgeous art (especially Saga), great layout, simple rules - but suffered from my growing dislike of level-based systems. The split of Wounds/Vitality from HP was a great step that I think was a huge and missed opportunity for later versions of D&D.
Fantasy Flight had the literally mixed bag of dice - the system was cool and innovative, but slow, clunky, and often challenging for the GM. The way character's bought advances was cool, but it took me hours trying to design a future theoretical Jedi that could do even half the stuff we see in the movies and it would take a year of playing to get there.
If I were to play Star Wars again, I'd probably drift indie towards Impulse Drive or Scum and Villainy.
Star Wars: Force and Destiny, also known as Force & Destiny, is the third role-playing game in the Star Wars Roleplaying series, a series of compatible role-playing games published by Fantasy Flight Games under their license to create Star Wars games.