When Morty needs to learn how to play D&D to keep up with the cool kids, his hard-drinking, old school-gaming, mad science-making grandpa is happy to teach him how to roll the dice, but neither of them is prepared for the saving throws they’re about to fail or the true quest yet to come. Strap on a +1 longsword and grab your 10-foot pole, because this is going to be a gaming gauntlet like no other! The world’s greatest role-playing game. Reality’s most dysfunctional family. What could go wrong?
It all began when Pat Rothfuss was born to a marvelous set of parents. Throughout his formative years they encouraged him to do his best, gave him good advice, and were no doubt appropriately dismayed when he failed to live up to his full potential.
In high-school Pat was something of a class clown. His hobbies included reading a novel or two a day and giving relationship advice to all his friends despite the fact that he had never so much as kissed a girl. He also role-played and wrote terrible stories about elves. He was pretty much a geek.
Most of Pat's adult life has been spent in the University Wisconsin Stevens Point. In 1991 he started college in order to pursue a career in chemical engineering, then he considered clinical psychology. In 1993 he quit pretending he knew what he wanted to do with his life, changed his major to "undecided," and proceeded to study whatever amused him. He also began writing a book....
For the next seven years Pat studied anthropology, philosophy, eastern religions, history, alchemy, parapsychology, literature, and writing. He studied six different martial arts, practiced improv comedy, learned how to pick locks, and became a skilled lover of women. He also began writing a satirical advice column which he continues to this day: The College Survivial Guide. Through all of this he continued to work on his novel.
In 2000 Pat went to grad school for English literature. Grad school sucked and Pat hated it. However, Pat learned that he loved to teach. He left in 2002 with his masters degree, shaking the dust from his feet and vowing never to return. During this period of time his novel was rejected by roughly every agent in the known universe.
Now Pat teaches half-time at his old school as an assistant-sub-lecturer. He is underpaid but generally left alone to do as he sees fit with his classes. He is advisor for the college feminists, the fencing club, and, oddly enough, a sorority. He still roll-plays occasionally, but now he does it in an extremely sophisticated, debonair way.
Through a series of lucky breaks, he has wound up with the best agent and editor imaginable, and the first book of his trilogy has been published under the title "The Name of the Wind."
Though it has only been out since April 2007, it has already been sold in 26 foreign countries and won several awards.
Pat has been described as "a rough, earthy iconoclast with a pipeline to the divine in everyone's subconscious." But honestly, that person was pretty drunk at the time, so you might want to take it with a grain of salt.
I'm not much of a Rick and Morty fan, but I love Rothfuss and D&D. This comic was super funny and pulls in all the different D&D fandoms and tropes, even down to little details in the artwork. Usually I pass on single-issue comics in favor of trades, as single-issues often leave me frustrated at paying for a tiny piece of story and stuck waiting for the rest. This comic tells a story which is satisfying in itself, while still clearly being part of a larger story arc.
Morty playing D&D just to get laid and Rick teaching him 1st edition D&D in his own way is perfect source material for a Holiday episode. Its a little hard to read it especially on digital version because of simply condensing to much dialogue in one panel but overall its a fun read.
Short time Rick and Morty viewer (season 3), long time D&D player (2nd Ed.)
The resurgence in D&D's popularity has reached Morty's school. And Morty being Morty, he sees it as a new path to having sex. And when his own attempts to learn the hobby fail, he calls in Rick for assistance. Which goes about as well as anything these two ever do seems to go. And this is just the first issue.
To me, it does a good job of feeling like an episode of the show. There are things (especially with some of Rick's teaching and advice regarding D&D) that strike me as spot on for his characterization. The D&D nerd in me was well pleased by what I've seen so far. There are a few jokes and references that may go over some heads if they are not familiar with the rise of D&D as podcast and live streaming show. And I got chuckle out of a one panel throw away gag at the expense of some other, well known, RPG adjacent game.
Over all, rather enjoyed it. Looking forward to issue #2.
See, this is how you can tell this comic is unrealistic, because there is no WAY D&D would ever be that popular in real life. Sure, it would be more acceptable nowadays, but there is no way a bunch of kids at a high school, even the most popular kids, would be talking about it. Only the biggest D&D nerds would ever wish for a reality like this. Also, is it just me, or is it really weird to find out that Rick is extremely into D&D? I dunno, it just seems like he would be the type of character who would hate D&D and the entire culture around it, making fun of it all the time. But hey, I guess he's into a lot more stuff like that then I thought...... let's just hope that he isn't TOO much into this kind of stuff, otherwise he would be the wrong kind of scientist that I would want to follow along with.
Issue #1
This entire review has been hidden because of spoilers.
This comic book is based on the characters from the Cartoon Rick and Morty. In this comic book series, Morty wants to learn how to play Dungeons and Dragons.
I myself am a D&D “virgin”, but I still found this story hilarious and interesting. The banter and illustrations really brought the characters to life and I felt like I was watching an episode on the TV.
I would like to mention that I read this on the kindle app for my iPhone and it was a really pleasant reading experience. The way it shows one panel at a time makes everything large enough to read and helps you focus on one scene at a time. I would definitely recommend giving it a try!
I wasn't sure if I was gonna love this or not but it was worth the punt. I felt like it was a little slow to start but the ending (like the hilarious repercussions for one too many puns) more than made up for it. It felt just like watching an episode of the show only far more exciting because charecter sheets! and dice! and shiny stabby stabby things! The characters were true to their pre established selves and I'm looking forward to seeing some lady guilders next issue. An extra star just for the Crit Role drop and the "Starhammer" slam. Good times ahead! Haha!
Well that was just fantastic. Really captured the spirit of the show. And as someone who hasn't really played D&D, I felt it really did a great job with a soft ramp up for the uninitiated.
Very slight spoiler: The whole disappointment riff was just brilliant, I enjoyed that whole page immensely.
My only complaint is that now I need to wait for the next one.
While I completely believe that the writers full captured the spirit and voice of the show, I wondered if I found it realistic to think Rick was a huge D&D fan. Then again, who cares because it was a fun new Rick and Morty and also I love D&D stuff, so... looking forward to seeing what happens next!
I am a fan of the show and since the show is a animated cartoon I figured it would translate. It didn't. I have had this book for a bit now and am having a hard time finishing it while I have actual non-comic books to read. Sad. I will always love comic books. I'm 50 and I still buy them. Go figure.
Doesn't have the pace/structure/ characterisation/narrative deconstruction I would have expected from a Rick and Morty story, too much fan-service and WOTC shilling - has promise due to the staff involved only.
I’m a big fan of Rothfuss and generally positive towards the few Rick and Morty episodes I’ve seen. This first comic was basically hitting all the D&D buzzwords. Good enough that I’ll read the next one. And for $0.99 how much of a risk are we actually talking...
I love the series and had to check it, yo! It's got the same humor as the show and it brings back D&D mammaries :) Gonna read the other two that are currently available. Only $2 per comic on Comixology :D
I enjoyed the tale, I have never played Dungeons and Dragons so I probably didn't get all of the references but that didn't take away from my enjoyment because it was quite humorous throughout