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Le premier essai des éditions Mana Books !
Destiny, Diablo III ou encore Uncharted 4 : des jeux encensés par la critique comme par les joueurs. Et pourtant, la création de chacun de ces titres tient du miracle. Des difficultés de planning de Dragon Age : Inquisition aux problèmes de financement de Pillars of Eternity, Jason Schreier (Kotaku) nous emmène dans les coulisses du développement chaotique des plus belles réussites vidéoludiques de ces dernières années.
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304 pages, Kindle Edition
First published October 4, 2017
"There's another book lurking beneath the surface of the one Schreier's written, which ditches such blandishments and tackles the culture of gaming — and gaming development — with a saltiness that would provide real insights into its easily wounded, boys-only (or at least, boys-largely) ethos. To be fair, that's not the one Schreier set out to write. What he's produced instead offers a useful survey of the landscape of game production at this cultural moment, if you're willing to accept its argument that the industry's every bug is, in fact, a feature."

Developing video games--hero's journey or fool's errand?but rather glosses over the heartache of hard working dev teams, including artists, coders, writers, etc. who are worked hard and fired over and over again. Those who get to work for years in the industry, on their desired projects are the exception, not the rule.