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Software Testing: A Self-Teaching Introduction

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This overview of software testing in a “self-teaching” format contains easy-to- understand chapters with tips and insights about software testing, its basic concepts, applications, and practical case studies. It includes numerous, end-of-chapter questions with answers to test your knowledge and reinforce mastery of the concepts being presented. The book also includes state of the art material on the video-game testing process (Chapter 14) and a game-testing plan template (Chapter 15). Features +Uses a practical, “self-teaching” approach with practical case studies +Offers numerous, end-of-chapter questions with answers including conceptual and multiple-choice +Includes material on video game testing Brief Table of Contents 1: Introduction to Software Testing. 2: Software Verification and Validation. 3: Black Box (Functional) Testing Techniques. 4: White Box (Structural) Testing Techniques. 5: Gray Box Testing. 6: Reducing the Number of Test Cases. 7: Levels of Testing. 8: Object-Oriented Testing. 9: Automated Testing. 10: Test Point Analysis (TPA). 11: Testing Your Web Sites. 12: Regression Testing of a Relational Database. 13: Case Study on Testing of E-Learning Management Systems. 14: The Game Testing Process. 15: Basic Game-Testing Plan Template. Appendices. Index. About the Author R. Chopra, PhD is an assistant professor of computer science and engineering and has written several texts and journal articles.

897 pages, Kindle Edition

Published April 11, 2018

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Rajiv Chopra

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