Ghostwater is another installment in the Cradle series that more than lives up to the Subgenres name of "Progression Fantasy". Because Oh Boy does this book describe that perfectly.
Looking back at my previous reviews, these raw training/leveling up sequences were normally what I liked the least, especially if there is no real overarching plotline going on. In this one though, Will Wight actually managed to sell this to me pretty perfectly.
This book has the progression-element more in the forefront than any other had before in my opinion. Maybe with the exception of book 1 or 2, but these still weren't like Ghostwater.
Because talking about Ghostwater: That is the place almost the entire novel takes place in; a pocket-dimension filled to the brim with substances and possibilities to do nothing than wait and increase one's powers. And guess, who gets stranded in said pocket dimension... Correct, it's Lindon! Our beloved 24/7 grinding kid with some validation issues - at least thats what I read into it at the moment because holy crap is he grinding haha
Where that premise could easily be extremely dull and boring - like say book 2 was - the author actually takes out the best elements an enclosed setting like this can offer to a story.
1. a ticking clock element, because of course the pocket-dimension is collapsing;
2. the hugelyy satisfying levels of power aquired, because this is still Cradle;
3. the masterful interactions with him and his tied "remnants", our favourites Little Blue and Orthos, who get so much time to shine here;
4. the worldbuilding, because of course this pocket dimension isn't just a cheap and random plot-device
5. more conflict, since of course Lindon is not the only one knowing of the immense potential of the place. So prepare for some epic stuff here.
There is a "6." too, but that would be a huge spoiler. This book introduces a "thing"/character, that both offers such a great and needed variety to every scene, and at the same time stands for so much stuff to come in the future, it is literally so cool. Even the action scenes and fights get even more versatile and literarily interesting through him/it. It's really noticable, how much fun Will Wight had at that point.
But with all these seemingly great and fun elements in place, how comes, that I still had some gripes with it?
That mostly lies in this being as shut-off from the rest as it is. Don't get me wrong, there are some bigger-picture things going on, especially since Lindon is in the end just one POV character being trapped in this other dimension.
There are the others; mainly Eithan and Yerin of course. Now accompanied by the fourth member of our party, introduced in book 4. And they do... stuff. At least sometimes.
The problem for me though, lies in the balancing of the plotlines.
It is soooo apparent, that the whole point of the book is Lindons advancement and discoveries in Ghostwater. What the others do, literally does not matter in the end.
Eithan does some bigger-picture politicking, but not nearly as much as in the previous books.
There are some new players introduced, but not nearly as efficient and natural as in, say, book 3.
There are some character-dynamics and bondings between Yerin and Mercy, yes. But apart from that, they also feel completely in lack of a plot during the whole book. Just stay there and survive in the wilderness, until Lindon finds his way out of Ghostwater.
So actually this volume in the Cradle series kind of feels like an afterthought; as if Lindon would still have been a bit too weak for the stuff that was normally planned to happen next. So Will Wight then decided to throw in this side-quest to change that problem and in the meantime have the space provided to introduce some more worldbuilding-elements and magic-system details, that he also wasn't quite sure on how/when to introduce.
It was fun as heck, don't get me wrong, but still felt kind of weird.
Especially since what the last books did.
Why I loved book 3 - 'Blackflame' - so much, is that it used the progression-formula at it's best, while still through it introducing bigger-picture elements and converging different players onto each other. There were actual plots and intrigues going on, a overtaking/plot against a whole house in the big Blackflame empire, ... Stuff like this, that showed me, that there is more to the series than just levelling up and beating up stronger and stronger enemies.
Book 4 then took a step back for me on that front, although it set in motion even more and even bigger plot-threads. It almost felt like a teaser to the immense cataclysm that is lying ahead at what I suppose will be the end of the series.
And then Ghostwater came, picked up where book 4 left off and traveled into this weird, almost "side-quest-esk" situation... It is my second favourite entry so far, nontheless. Absolutely great story and a almost perfect iteration (Hah. See what I did there?) of the training/advancement-sequences. Almost like the prefect amalgumation of what a Cradle book is.
But I surely hope that we will be back to bigger-picture stuff, character-stuff and actual conflicts between different players soon...
And with me currently in the middle of the next book in the series 'Underlord', I still don't really know how to answer this question... But more on that, when I have finished that one.
For now, this sits almost at the top of my ranking. And as long as the series doesn't get back to more actually engaging conflicts between characters and/or factions, I don't know how much longer the formula holds up... We'll have to see.
So. No more talking, here comes the fun part:
Updated Cradle-Ranking (so far):
1. Blackflame (Vol.3)
2. Ghostwater (Vol.5)
3. Skysworn (Vol.4)
4. Unsouled (Vol.1)
5. Soulsmith (Vol.2)