The reality-hopping adventurers continue their exploits across the Marvel Multiverse! And they must face a fistful of mutants when the Exiles land in the Old West! A dusty town of innocents is under the thrall of the Brotherhood and their sharpshooting leader, Magneto! But this town ain't big enough for all these mutants. Meanwhile, who is the Black Panther of the Wild West - and what does he want with the Exiles? They call him "King," and you do not want to find yourself in his Vibranium crosshairs. Plus, the Watchers return - and their all-seeing eyes are fixed firmly on the Exiles. Nobody messes with the timestream while they are on duty. Justice will be served - and you might be surprised who else appears to dish it out! Saddle up for a wild ride! COLLECTING: EXILES 7-12
Saladin Ahmed was born in Detroit and raised in a working-class, Arab American enclave in Dearborn, MI.
His short stories have been nominated for the Nebula and Campbell awards, and have appeared in Year's Best Fantasy and numerous other magazines, anthologies, and podcasts, as well as being translated into five foreign languages. He is represented by Jennifer Jackson of the Donald Maass Literary Agency. THRONE OF THE CRESCENT MOON is his first novel.
Saladin lives near Detroit with his wife and twin children.
This volume continues to keeps to the original book with some interesting new team members, but has some pretty banal and unimaginary realities. The best I can say is at least this team hasn't damaged the franchise as much as other poor creative teams have done to other books over the last few years at Marvel! . Scraping by on a 3 out of 12, one-star read! Recommendation... don't even bother! .
Seems this got canceled, and it's a shame. The book had a slow start, but it really came into its own in this volume. The adventures were a blast, the characters were very fun to spend time with and nicely developed, and the worlds we saw were well worth exploring. I wish there'd been more.
The Exiles face off against the Watchers as their latest adventure comes to a conclusion, but not before battling their way through the Arabian Nights, the Old West, and a number of other dimensions populated with familiar faces.
Another year, another Exiles book gone too soon. It's a damn shame, because in such a short period of time, Saladin Ahmed and Javier Rodriguez have created a set of characters that feel like a real family, as well as upping the stakes to multiversal-threat level seemingly without us noticing.
The character drama is what really drives this book, with new additions popping up along the way and sliding in almost effortlessly until the cast of the book is so large you'd be forgiven if you forgot one of them was in an issue. But it's all in service of the larger story, and it culminates in an Exiles vs faux-Exiles battle that feels earned even after only twelve issues.
Javier Rodriguez remains a superb choice for a zany book like this as he reinvents the visual style of the book with every new dimension, and makes what other artists would turn into cluttered pages seem simple and straight forward, even when you're rotating an issue 360 degrees to read all the speech bubbles. I'm glad he got to conclude the series before being pulled off onto something else, as he is just as responsible as Ahmed for the success of these characters and their adventure.
Exiles is always a book with a limited shelf life, it seems, but Ahmed and Rodriguez have succeeded in just 12 short issues in showing the world that it doesn't have to just be an X-Men concept, and that there's always a place for the outcasts, even if it's not quite where you'd expect.
And thus ends my reading of every exiles book written thus far. Sadly, it ended, not quite with a whimper but mediocre groan, which to mine eyes is even more of a tragedy. I do wish to bequeath some gratitude to the writers of this final volume of Exiles for bringing into the Marvel Comics Universe the valorous Valkyrie based on the enchanting performance of one Tessa Thompson, ‘‘twas their finest achievement.
Starts off a bit better than the first volume, with a decently interesting wild-west world and some character backstories. The Arabian Nights themed world is also interesting, but the execution was lacking (they never explained how the story-logic worked, and what happened with Becky Barnes?). After that it's back to rushing again, presumably because they had to wrap the title up, so the final foes don't get much chance to shine. All in all, a title that unfortunately never quite gelled, despite some neat ideas. Oh, and this volume loses points for one more reason - the pointless and deeply unsatisfying fate of a long-running character. (B-)
Another book that I am sad to see go. (Marvel is just insanely cancellation-happy lately it seems...)
The Exiles has always been a fun concept. It has been handled well and (very) poorly in the past. Ahmed's series has tended to be closer to the former most of the time. I wish that it had been given more time. I feel like I am saying that about so many Marvel titles lately.
Read in single issues. I'm sad that again exiles can't get off the ground. It for further than the last incarnation but I just wish they got to get onto some actual missions. As you can see from my post I love exiles as a concept (quantum leap meets sliders meets marvel characters). I did like the justification on which the exiles were brought back this time but I'm just disappointed the series didn't get more time to grow.
A fun book filled with cool and unique characters. A shame the adventures came to an end. The book was wacky and really tried to do different things. I love weird. Sometimes the story becomes extremely confusing and muddled, but outside of that, I had a blast.
So, I love all the characters, but the stories themselves aren't working for me. Too rushed and frenetic. Also, I docked this a star for killing Elendil.
This picks up right after the first one, Exiles, Vol. 1: Test of Time. The story was okay. I thought King was a nice addition to the team and there are some cameos from old members of the Exiles. Wolvie is still cute, as are Valkyrie and Becky. Overall, this series did a good job making this team I wasn't familiar with very endearing. The art was really impressive. A lot of great layouts here.
As a constantly shifting art book, this is really cool. They style of each issue is varied but excellent. I really wish there was a better story supporting it. Especially because the, I think retcon, reveal in the last volume that Blink is from the West Indies is, by far, the most interesting part of that collection. I can't think of another Marvel or DC character with Bahamian heritage.
In this volume, rather than explore previous Marvel events, as the original Exiles series did, Blink and her friends travel through a series of tropes, beginning with the American Western. They're a joy to look at, but while the art is vibrant, the characters are two-dimensional, and the plots are predictable and not very fun.
If you're looking for a feast for your eyes, this is worth the purchase. If you want a story you're going to remember five minutes after you finish the book, look elsewhere.
Exiles ends as it began: with too many characters and too much multiverse hopping. It's as if Saladin Ahmed had some kind of directive to fit ten characters in every scene and give each character at least one line of dialogue per panel. It's exhausting reading.
But hey! It's fun sometimes. And the weirdness can work. And when Javier Rodriguez is supplying the art, it's fantastic. Sure, I tuned out when the gang invaded the world of Arabian Nights - actually, I tuned out for most scenes. I skimmed to the battles and the match-ups between alternate-world heroes and villains. Caliph Doom? Neato! Gamma-irradiated Captain America? Nifty! Exiles was honestly pretty dumb and hard to read, but it was fun enough to be juuust worth my time.
The Exiles have stopped the Time-Eater, but now there are tears and wrinkles in the Multiverse caused by undoing the destruction the Time-Eater was causing. But then the Exiles are captured by a group of Watchers that didn't like that they interfered to save the Multiverse. And this triggers even more dimension-hopping adventures.
More wacky hijacks of familiar faces in different locations and other Multiverse alternate-realities. This is just a fun series that really plays on superhero tropes.
(I read the individual issues instead of the collected volume.)
Calificación: ⭐️⭐️⭐️1/2 Éste es el último volumen de los Exiles e igual que el anterior se siente como un prólogo. Dicho eso, su versión de Las mil y una noches está interesante y, en general, la historia está mejor encaminada. Es una lástima que no llegó a más; el multiverso es uno de los aspectos más interesantes de los cómics de superhéroes y siempre estoy dispuesto a leer una historia que lo explore. Pd. Me gustó la referencia a la caricatura de los X-Men de los noventa.
Great stuff. This series really hit its stride here. The wild west story, then the aladdin story, it's all great Slidersesque stuff. And they find moments here and there for some decent character work. I love the creativity of the universes and alternate versions of characters. And it had a good wrapup.
God, this series is incredible. The way Ahmed and Rodriguez play with layouts and panel structure as storytelling elements remind me a lot of Gillen and McKelvie's Kid/Teen Loki work in Journey Into Mystery and Young Avengers in the best possible way.
The story was fun, exciting, unique and heartbreaking.
I don't know why I rated the last volume so low, it's delightfully bonkers and cut short too soon, though the constant Jeremy-Bearimying around and series of continual resurrections does tend to undercut most of the emotional resonance.
This series ended far too soon. I liked that even though this was clearly cut off at the knees, Ahmed still found a way to end it in a satisfactory manner. Rodríguez’s layouts were just as great and inventive as they were in the first collection.