Darkhawk takes to the spaceways, determined to take down the Fraternity of Raptors and save the brother of his good friend Nova, A.K.A. Richard Rider, but the Raptors have a few new tricks up their sleeves that he might not be ready for…
Chris Sims has played roleplaying games for 30 years, and he has helped produce games for nearly 10. Before he laired in the Seattle exurbs, he was an editor/designer at Wizards of the Coast. There, he worked Duel Masters, Dungeons & Dragons, and Magic: The Gathering.
After the last issue I sincerely wasn’t sure what to expect next. Naturally I was worried about what was happening to Chris, but with all the curveballs being thrown lately…well I was afraid to set any expectations or hope, you know? (For the character that is, not for the plot itself). I actually love the way things were handled in this issue. The whole Chris/Razor relationship is fascinating and compelling, while also being just a little bit concerning, if I may say so. I’m finding myself very fond of Death Head as well, which I seriously wasn’t expecting. He’s doing a good job of allowing us some comic relief, which can be greatly needed at times. The more I read this four part series, the more convinced I become that this is going to have a larger impact on the Marvel Universe. At least I hope that’s the case. Please let it be the case. There’s only one more issue of this mini-series left, but I hope that it won’t be the last we see of these guys…