New Match, New Rules, A Whole Different Ballgame After rising to queen, Rogue now must deal with a lot more than she bargained for. Royalty doesn’t just sit around and give orders in Skaki. No, the best of them participate in the much-acclaimed Grand Match that could change their race’s status forever—if they win. But no one except an Ilintian has ever won it. So it’s time for her to team up with an old friend, some new ones, and an unlikely ally to go for the gold. But this is no normal match. There is only one single-player winner. Meanwhile, in the Real, Jewel has challenges to face of her own. With Ronin gone, more and more of the other set members look to her for guidance. She is Rogue’s sister after all. But it’s not just them. For some reason, the other races keep seeking her out. Who are true allies? Who are enemies? It’s time for her to learn how to play the true game, the game that will determine the future of the whole human race.
J.C. Ahern was born on March 3, 1988. She has a dual degree in Creative Writing and Nursing. From a young age she watched her older siblings play video games and as she got older, she became hooked. Between classes, papers, and writing the Strategy Series, she still plays her favorite adventure games. With the next evolution of video gaming–virtual reality–right around the corner, she can’t help but see a million creative avenues opening by simply asking–what if?
I was lucky enough to have the opportunity to read an uncorrected proof of Royals and I really enjoyed it! It’s a wonderful continuation of the story in Pawn, with even more intrigue, and some great new characters!
This is a really complicated and engaging story. If you haven’t read the first one, I highly recommend going back and doing so before attempting this one because there are a lot of things that come up again. I think it could probably stand on its own OK if you’re paying very close attention, but the first one would really help you understand it so much more.
I’m looking forward to seeing what else comes out of the series.
I thoroughly enjoyed Pawn, and Royals did not disappoint.. More plots, shifting loyalties, everyone is playing their own game. Good character development for minor characters, and some interesting new personalities are introduced.
Rogue is manoeuvred into entering the Royal tournament, and finds her imagination and abilities stretched as she struggles to complete each increasing difficult task. She gets help from some of the other combatants, but are they ultimately just trying to help themselves?
Outside of the game other member's of her set face their own challenges, her sister Jewel having a chance to be promoted, and forgotten characters seemingly coming back to life.
The subtle cliffhanger at the end was intriguing. I'm looking forward to book 3.