A Beginner’s Guide to 3D Modeling is a project-based, straightforward introduction to computer-aided design (CAD). You’ll learn how to use Autodesk Fusion 360, the world’s most powerful free CAD software, to model gadgets, 3D print your designs, and create realistic images just like an engineering professional—with no experience required! Hands-on modeling projects and step-by-step instructions throughout the book introduce fundamental 3D modeling concepts. As you work through the projects, you’ll master the basics of parametric modeling and learn how to create your own models, from simple shapes to multipart assemblies. Once you’ve mastered the basics, you’ll learn more advanced modeling concepts like sweeps, lofts, surfaces, and rendering, before pulling it all together to create a robotic arm. You’ll learn how • Design a moving robotic arm, a door hinge, a teapot, and a 20-sided die• Create professional technical drawings for manufacturing and patent applications • Model springs and other complex curves to create realistic designs • Use basic Fusion 360 tools like Extrude, Revolve, and Hole• Master advanced tools like Coil and ThreadWhether you’re a maker, hobbyist, or artist, A Beginner’s Guide to 3D Modeling is certain to show you how to turn your ideas into professional models. Go ahead—dust off that 3D printer and feed it your amazing designs.
So many good books and tutorials out there, and this is not one of them. It's not very long, so not thorough. However, the real problem is that it seems they pared the book down by randomly pulling out paragraphs randomly. It's far too difficult to get through all of this...and learn something. I recommend going directly to Autodesk and watch their tutorials, it takes some time, but it's a much better way to get your head around the information.
As I started my journey in Fusion 360, the examples in the book seemed promising. Unfortunately from the start it goes like 'do as this image shows'. Which if you don't know how to get there kind of blocks everything. I also used another book from Make: Fusion 360 for Makers 2nd, which goes far more in detail.
I have learned something, but it was an immense struggle to get past the chapters as you feel left alone and only some images to help you out. I would not recommend this book.
I'm not really in the target audience, got a copy for kids. In fact it's written so that the reader won't be overwhelmed by the amount of information while (probably) keeping the attention of a 6th grader, along with hands-on exercises.