When Rev takes on the Helo job, it seems like a pretty straightforward slam. Grab some no-mark, gangster kid at the local strip joint. Pop him, scalp him and go.
But a run-in with some Stokians followed by a bad hyperjump leaves Rev and his crew floating around uncharted space. Their ship is damaged and leaking fuel. Their only hope lies with a seemingly deserted mining vessel, parked by a mysterious looking rock.
But what happened to its crew? And what's with all those smaller ships floating around it?
And... are those dead bodies?
XINNERS is an indulgently pulp sci-fi adventure delivered 60s noir style. It's Dawn of the Dead meets Battle Beyond the Stars, Romero meets Corman.
It's ZOMBIES IN SPACE, baby.
‘A stunning read, but not for the faint hearted.’ (The Guardian on PLASTIC JESUS)
'Simmons steps out of his blood-splattered comfort zone and makes an indelible mark on the sci-fi genre.' (Starburst Magazine on PLASTIC JESUS)
Right from the start, Wayne Simmons brought me back to a comfortable, familiar place: Helo brought me back to the Creature Cantina. With the intricately detailed and varied aliens, I was brought back to my youth, invested in the story even before I got to know the characters. But this wasn’t the Creature Cantina of my youth, it was a bit more “adult,” I kept waiting for Rev to tell a couple of Stokians that “This is not the whore you’re looking for.” I was hooked.
Xinners is a non-stop action story that is filled with bullets, blood and a little booty. Sometimes that’s exactly what I want and need – just some good, old undead fun.
Simmons took just the right amount of time, allowing me to get acquainted with his characters. I got to know Rev best, but they all kept most of their mysteries to themselves. I felt like I was given a snapshot of their lives. This motley crew had a plethora of adventures before, and I’m sure many more to come.
All in all, Xinners did exactly what I wanted it to do. It was fast, fun and different. Simmons gave me a story that was a perfect change of pace.