Training games are justifiably popular, allowing theory to be put into practice in a risk-free environment, and encouraging teamworking and decision-making. This looks at the types available, from icebreakers, puzzle and communication games to simulations and role plays. Elgood explains how they work, and which best meet the needs of different training objectives.
Chris Elgood saw a witchcraft trial in Africa in 1957 and was delighted by the way witchdoctors adapted western technology. (The Kalilozi Gun). This interest lay dormant for many years till his Handbook of Management Games (Gower 1997) was acclaimed.