Amelia Earhart and her Korvathian ally, Cort, embark on an epic journey in search of a mythical portal that might connect to Earth. Along the way, they encounter new friends, make new enemies, and uncover long-buried secrets. And just how does D. B. Cooper fit into all of this? Collects ELSEWHERE #5-8
Amelia Earhart's trapped on an alien world, but she's made a few friends. These allies inform her that they know of a distant portal that might be able to take her back to our world. Thus: road trip!
Elsewhere volume two is a quick, easy read that satisfyingly concludes the series, even if it feels like there's plenty more to explore in this world. The one-note characters get the job done and the gorgeous art easily makes up for any failures in creative storytelling. It's fun! It's just fun, and that's fine sometimes. I wouldn't have minded more Elsewhere.
Satisfying ending to a short-run series - a decent fill-in if you're looking for something to read but don't want to get wrapped up in another epic series.
This volume picks up 'fourteen cycles' after the events of volume 1 (the equivalent in Earth time isn't explained) with Amelia living in the village of her Korvathian alien friends (including Cort from the first vol) with Fred (her navigator & friend turned bad) presumed dead and DB Cooper, missing, also presumed dead. It's a fun read, as pulpy as the first, borrowing (or, homaging) from plenty of other fictional worlds, including Stargate, with Cooper being reintroduced at the beginning of a new quest, as it turns out the tribal chief had been holding back knowledge of another portal that also led back to Earth. It's funny that DB is dressed exactly the same as when he originally arrived, whereas Amelia has adapted her look to local attire...The group has to cross an ocean via the Disenchantment Passage and elude living monsterous skeletons until Amelia and DB are able to use the portal to return to Earth which turns out to be anchored in modern day America. Somehow they've 'stabilised' the portal and are trading with Korvath and they have a captive, on the shape of Cort's lost love Gwenore, who the chief had traded for a promise of minimal human contact. Amelia & DB discover this after a lengthy time of debriefing and decide to get Gwenore back to her world, whist also realising that they have to no ties to modern Earth and would rather live back on Korvath; using handily grabbed grenades DB ensures that the portal controls are destroyed and it folds back in on itself after they jump through. And that's it, The End. No answer to how the portals came to be, whether Korvath is literally another world or a parallel, or even: what happened to all of the Nazis from the submarine? However, it's still a fairly satisfying end to an enjoyable romp.
This entire review has been hidden because of spoilers.
Amelia is hotter this time around. Must be those skin-tight hand-stitched clothes.
The rebels' elder Meyrick reveals knowledge of a portal similar to the one that transported Amelia to Korvath. Though the path to it is dangerous and it might not even take her home, Amelia is eager to try. There is a dark secret behind all of this.
Concluding volume of fantasy comic collection – a lot of fun
This fantasy comic collection takes place in a world of strange and mysterious creatures, many of which have been transported here from their own worlds and times. This includes Amelia Earhart and others from Earth. She finds her way back to Earth but in 2018. There's a lot of action, drama and fun. The series reminds me of French bande dessinée of the 1970s: lovely illustrations and simple, clear plot. This volume ends the series and is worth a look but it might be best to read Volume 1 first.
These one-note characters never lived up to their potential. It's the trope of a human trapped in another dimension trying to find her way home. The twist is that she's a real person who disappeared, Amelia Earhart. D.B. Cooper turns out to be stuck there too. The story though is so bland and the characters so one-note that it never really goes anywhere interesting. It feels like the plot outline for a cartoon series which given that Faerber works in TV, it very well could have started out as.
Simply put, Elsewhere is a decent overall idea with flawed execution. The idea of Amelia Earhart and DB Cooper landing in a fantasy realm is super interesting. However, this volume was a cliched quest journey that has been played out a million times. The pacing was bizarrely fast. There wasn't anything special here unfortunately. The art was pretty basic. Overall, an inspired entry into the comics' world that seemed unneeded.
2.5 This has tons of potential, even if it's written all ages. Amelia Earhart and D.B. Cooper enter the bermuda triangle and come out in a fun Avatar type world. There was a lot to explore here... But it just ends.