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536 pages, Hardcover
First published December 6, 2005
Between A Contract with God in 1978 and The Plot in 2005, Eisner published more than twenty books. It would have been a remarkable period of productivity for a young man, but Eisner was in his sixties at its start and was still publishing the year he died, in his late eighties. It remains, in any medium, a remarkable late-career renaissance, one unlikely to be matched in the history of comics.The Norton Critical Edition does not actually reprint in full Eisner's 1978 book, A Contract with God. That original book is not formally a novel but a collection of four stories centered on Jewish life in one Depression-era tenement building in the Bronx, 55 Dropsie Avenue. Eisner followed it over the next two decades with three sequels set in the same locale. This edition prints self-contained stories from each of these volumes, adding up to 200 pages of comics. And that is my single complaint about this otherwise admirable book. Surely, the vaunted "first graphic novel"—even if it wasn't first and isn't a novel—ought to be printed in its entirety, with or without accompanying material from later volumes. Moreover, Eisner shaped those volumes as integral wholes; excerpting them does a certain injustice to their design.
After The Spirit, Eisner founded American Visuals, a commercial art house that went on to secure a contract with the U.S. Army to produce P.S. magazine, a monthly instructional periodical (propaganda organ) for Army personnel. Part of Eisner's contribution was to design strips that attempted, in Eisner's words, "to produce 'attitude conditioning''—a phrase that surely couldn't have existed before this century. […] Eisner continued to attempt to condition attitudes throughout the Viet Nam war; all such instruction had to cater to the (low) educational level and cultural prejudices of Army management's perception of the average GI.And considering Eisner's theoretical writings on "sequential art" as collected in the Norton, which focus from a craft perspective on commanding and controlling the reader's attention and, more grandly, on designating comics the avatar of the new post-verbal literacy, we might even paranoiacally extend Groth's critique: was the graphic novel designed as a new form of mass psychological control by the military-industrial complex, in effect if not intent, in the same way that traditional high culture—Abstract Expressionism, the Iowa Writers Workshop—wittingly and un- fought the Cold War on behalf of the intelligence services? Too paranoid, I'm sure.