Temple of Sorrow was an unexpected pleasure for me. I had never heard of the genre "litRPG" before, but it was one of the challenges for Pop Sugar's reading challenge this year. I'd seen the movie for Ready Player One, and didn't love it, and just wasn't super excited about this challenge. Sure, I've played video games, and even liked some of them. but not necessarily enough to read about it. I was even less excited once I investigated popular titles in the genre, and found a remarkable percentage of the genre to be written by white males. I don't care how well those white males might write; if women and POC don't have a voice in their genre, I'm not interested in reading it.
But then I came across mentions of Carrie Summers and Temple of Sorrow. About a fierce and professional female video game player, by a female author? Why not give it a try? So I did, and I was engaged by the story immediately. Carrie Summers does an excellent job of making the in-game action interesting and compelling. Devon is a solitary character, so I didn't connect with her right away, but I found her story interesting. And it was about a woman! The main character was a confident, competent geeky woman. She didn't have a romantic relationship, and seemed to be doing fine without one. The book doesn't focus on romance at all. There was a hint something might develop in later books in the series, but this story was about Devon, about her new job playing in a new gen of Virtual Reality games, about her friendship with another woman. I didn't realize how refreshing a lack of romantic focus in a story could be. The story also avoided addressing much the issues with treatment of women in video game communities--while there's a time and place for addressing that issue, it was also incredibly refreshing to read a book without any related issues. She got treated like a competent professional because she was one. And she did a good job.
Probably the only complaint that I would have is the foreshadowing for things that aren't in this story. The hints were not particularly subtle, other than a suggestion of future romantic possibility with one character. Otherwise, there were entire chapters written from the POV of an in-game character who is a demon and presumably going to interact with Devon eventually in the series. Mentions of Zaa, the other world-building AI within the game, and of potential issues with the VR implant technology also heavily foreshadowed likely turns of events in future books.
Other than that, I enjoyed the story. I don't remember there being a lot of diversity depicted, but the story is pretty heavily focused on Devon and her in-game interactions, so there weren't a lot of opportunities for diverse interactions, especially for a person living in Utah (an unusual setting for novel. We didn't see much of it, but I still appreciated the nod to life there.). I was worried that the grinding, the repetition in video games that generally derails my playing, would bring down my enjoyment of the book, but Summers makes even that fairly interesting.
I enjoyed this book so much more than I expected. I didn't want to put it down while I was reading, despite the fact that I had other books that I needed to read, and adulting to do. And now that I am finished, and back trying to read those other books, I keep thinking about this story, and wishing I was reading the second book, and wondering if I should just go ahead and buy it. Honestly, I'll probably give in soon. I want to live more in Devon's world, in game and out of it, and I want to see where this story goes. Give this a try--it might not be what you expect either. I hope you'll enjoy it as much as I have.