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Unity Game Development: Short and easy guide from the very beginning

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Do you need to venture into game development? If yes, this is the right book for you. It guides you on how to develop games using the Unity platform. The author begins by guiding you on how to get started with the Unity platform by installing it. The basic elements of the Unity platform and games have been discussed. You have then been guided on how to create the graphical user interface (GUI) for your game. You will know how to add the inbuilt game objects to the game scenes. You will also know how to import your own images and use them in your game. Once the user interface for the game has been created, the objects should be made to do something by interacting with the other elements in the scene. The author guides you on how to write the code instructing the objects to do this. You will also know how to handle collisions between the various elements of the game. You will learn from this Getting Started with Unity Basics of Unity Basic Game Elements Unity 3D Rigidbodies Physics Components Adding C# Script Moving Game Objects with C# Handling Collisions Subjects unity guide, unity game programming, unity 3d games, unity, unity game kindle, unity game design, unity 3d programming, unity 3d game development, game development with unity, game design, 3d games.

62 pages, Kindle Edition

Published September 17, 2018

12 people are currently reading
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About the author

Max Lemann

6 books

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Profile Image for Jeff.
12 reviews5 followers
April 23, 2020
This is a very short book. Unity is a very complex game development environment. If you wanted to just sort of play with it, this would be a quick entry point, but there isn't much to do with what you learn from the book.

The Unity website has loads of free video tutorials with projects you can make, whilst you are learning some code. If you are curious, start there. I was looking for a reference guide, but this is not it.
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