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Understanding Virtual Reality: Interface, Application, and Design

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Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability.

938 pages, Paperback

First published September 10, 2002

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William R. Sherman

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Profile Image for Matias Selzer.
51 reviews1 follower
February 17, 2017
Great book for introduction about virtual reality. It covers all things needed for undestanding modern virtual reality.
We have to consider that it is a book published more than 15 years ago, so we don't have to expect very modern technological stuff.
However, the reading is very nice and clear though.
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