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Hunting, Gathering, & Videogames

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Aimed toward alienated youth, Hunting, Gathering, & Videogames explains why we have to work (tracing the common link between the workday of prehistory's hunter-gatherer and today's videogame programmer), and offers a guideline for an alternative measure of "success."

84 pages, Paperback

First published October 7, 2006

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About the author

Todd Allen Gates

4 books1 follower

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