At the time of writing this is one of the few books on the topic, and it's an interesting one at that. We're introduced to the idea of viewing the programs we're writing foremost as a sequence of data transformations, i.e. a sequence of functions that take data and produces new data, and as such can design our systems not by modelling the domain in code but in looking at what data we need as input to produce the desired output, with as little transformations needed in-between.
I think the book does an excellent job at introducing this way of viewing software design, and the technique of using relational databases to build up a data oriented correspondence to object relations is great.
My complaints are that there could be some more formalisms that more clearly outlines what data oriented design is actually supposed to be, rather than through examples, and to reduce the unneeded jabs at object oriented programming, and the overly focus on game programming.
All in all, it's a worthwhile read, albeit feeling sometimes more like a handbook than an introduction to a paradigm. Pick it up!