Fresh from his victory over Kid-Rid, Daniel doesn't get a moment's rest before he gets tangled up in yet another crazy adventure. This time, the new kid in school introduces Daniel to an addictive new video game: It's so engrossing that Daniel actually gets sucked into it, body and all! His sister and friends act fast to locate a mysterious object that will rescue Loud Boy and every game-playing kid before the video game bad guys get to them first!
David "D.J." Steinberg is the author of nineteen published books for children that have sold more than 1.5 million copies to date, including USA Today bestseller Kindergarten, Here I Come; Grasshopper Pie and Other Poems; and his graphic novel series The Adventures of Daniel Boom AKA Loud Boy.
When he is not working on his books, he spends his days as an executive, producer, and artist on animated movies and TV shows. He currently oversees animation production for Nickelodeon.
When he is not writing books or playing animation executive, David's favorite job is husband and dad, with his wife and three favorite critics—er—sons in Los Angeles, California.
Picking up right where book 2 ends Daniel and the gang are called to meet Uncle Stanley at the zoo where he gives them an extremely important piece of technology that they must keep safe since Kid Rid is chasing him looking for it. In the meantime, a new kid at school is getting all the kids hooked on a new video game, including Daniel. When the other kids make the connection between the game (Pig Planet) and KR Industries they must first rescue Daniel and then all the other children in the world before they are all pixelated into the cyberworld where they will be caught for eternity. Another great entry in the Daniel Boom series. Kids are sure to enjoy this one, especially with it's video game theme. At the beginning we are briefly reminded of the previous criminals the five superheroes have fought before and one of them returns in this book with a new cohort. The jokes are plenty and humorous, and the action is non-stop. While Daniel is clearly the star of the series the other superhero children all get plenty of time to shine as well so readers can have a favourite and enjoy their antics. After the three books, I have to say my favourite is Chatterbox. She's the know-it-all and can stun the meanest dude by talking his ear off. Not my favourite in the series, so far that honour goes to vol. 2 but still a pure joy to read and I'm looking forward to the next volume.
I think this book is cool. At first I thought this book was for 10 or under because it was so cartoonist, but the book was not that bad. Soon I will give this book to my little brother called Skyler and I think he will love it.
In a premise similar to that of the old Power Puffs cartoons, 5 super-powered kids take on bad guys, especially an “international web of cranky people known as Kid-Rid,” aided by Daniel Boom’s genius scientist uncle, Stanley.
The kids are: Daniel Boom (superpower – loud voice), his sister Jeannie S. Boom (super-power – know-it-all chatterboxing), Rex Rodriguez (superpower – destructiveness and chaos), Violet Fitz (superpower – rage and tantrums), and Sid Down (superpower – fidgeting). If those awesome powers weren’t enough, they have plenty of cool gadgets, courtesy of Uncle Stanley.
In this installment, an Uncle Stanley-designed gizmo called the Flooggget (which can fax any physical object) is sought by bad guy Old Fogy. Having disguised it as a banana, Uncle Stanley gives it to the kids to hide – but unfortunately, a classmate with a secret tie to Old Fogy steals it. Meanwhile, Daniel Boom discovers the joys of a videogame called Pig Planet. Eventually, Daniel must actually go inside the game to rescue a bunch of trapped kids, while crazed inventors Uncle Stanley and Old Fogy battle it out with an assortment of Awesome Weapons, including (but not limited to) a cane that shoots water balloons, huge sushi, and a smelly sock.
The Nickelodeon-style full-color artwork is laid out in easy-to-follow rectangular panels, both vertical and horizontal. The illustrations are action-packed and zany, and the text is minimal but funny and effective.
Although it's not my personal cup of tea, I recommend this as a breezy, fun read for grades 2 to 4.
Most of my students like both video games and graphic novels, so I thought I'd pick this up at a Scholastic fair for a few bucks. It's okay, but nothing special: Daniel Boom (aka Loud Boy) and his other superhero friends are battling against their usual group of bad guys and trying to protect Daniel's uncle's invention, which is a contraption that will let you fax solid objects. (On a side note, his uncle looks and acts a lot like the Chief from Inspector Gadget cartoons.) In the meantime, Daniel gets addicted to a video game and loses his focus. It has a predictable ending, but there are a few original elements. My students enjoy it, and they're reading without complaining, so I figure I'm ahead.
Uncle Stanley calls on Daniel and his friends to hide one of his inventions from Old Fogey, a criminal mastermind who has recently escaped from prison. When Daniel ignores his friends after a new friend introduces him to a captivating video game, disaster ensues. Can Daniel and his friends save the world's kids from Old Fogey's evil plot?