A designer’s deep dive into seven science fiction films, filled with “gloriously esoteric nerdery [and] observations as witty as they are keen” (Wired).In Typeset in the Future, blogger and designer Dave Addey invites sci-fi movie fans on a journey through seven genre-defining classics, discovering how they create compelling visions of the future through typography and design. The book delves deep into 2001: A Space Odyssey, Star The Motion Picture, Alien, Blade Runner, Total Recall, WALL·E, and Moon, studying the design tricks and inspirations that make each film transcend mere celluloid and become a believable reality. These studies are illustrated by film stills, concept art, type specimens, and ephemera, plus original interviews with Mike Okuda (Star Trek), Paul Verhoeven (Total Recall), and Ralph Eggleston and Craig Foster (Pixar). Typeset in the Future is an obsessively geeky study of how classic sci-fi movies draw us in to their imagined worlds.
Excellent focus on the recent historical trends in movie typography and design.
Beware, I have a recent Kindle Fire and the book would not display properly. It was as if the hardbound copy was so tightly bound that it was impossible to see the whole page no matter how I attempted to display it.
Simply said: I wish there were more books like this! (!) A beautiful, insightful, super-nerdy and highly informative book, written with a lot of wit and love for the smallest details imaginable. What can I say? I am in AWE with all the tons of reseach that went into this, the interviews with various designers, animators and film-makers... and the overall picture it gave me about Storytelling. Not just in SciFi but movie making (fiction) in GENERAL. I am a HUGE print-prop-design fan in filmmaking (and it is my job as well), and I can say: there are NOT MANY experts in this field that actually took the time to publish a whole BOOK about sub-topics like this... and nearly none as delightful as THIS ONE. It pictures so perfectly that WORLD BUILDING needs a lot of details, thinking-through it and cohesive world building around the actual story to make it strong and believable.
I read it cover to cover, it were so many information that I had to devour it slowly, taking me several months to go through all of this.
This is by FAR my most inspiring book I came across the last few YEARS and I am so thankful I found it.
If any of you reads this and knows similiar nerdy books like this about film-world-building (it has not to be esp. scifi, I am interested in other film genres as well), PLEASE WRITE ME A DM AND TELL ME. I am far too sad I've finished the book (and will re-read it some time again).
Bone-dry humor, compelling insights, outstanding photographic reproduction—if you have any interest in design, great science fiction movies, or typography, run don't walk to get yourself a copy.
The design reference collection is very good. The writing is largely fluff. The title could have been "I love Eurostile font," which is not a bad thing.
This was a fascinating insight into typography, iconography and design in a number of sci-fi movies. These films each had a dedicated chapter: 2001: A Space Odyssey, Alien, Star Trek: The Motion Picture, Blade Runner, Total Recall, Wall-E, and Moon. However, lots of other films made cameo appearances, including in the chapters about general characteristics and rules, as well as the interviews with directors and designers between chapters.
There was a particular emphasis on fonts, which I can’t emphasise enough how interesting that was. I’d never really appreciated how much thought goes into a font, and what it then conveys. But there were so many other interesting insights, including for instance the significance of the chess game in Blade Runner. There is a tonne of information on background detail, including sets. There is also fascinating information on how design in films occurs; the substantial influence of leftover Letraset sheets was really striking (CLN as a giveaway!). I thought the insight - or “rules” - on how to convey information and realism without distracting viewers was really interesting, with so much hidden thought in it.
This book is the most fun I've ever had reading about visual layout. Dave Addey's eagle-eyed observances and crisp, funny delivery pair well with his thoughtful summaries and philosophies of the films. In fact, he lifts up intriguing concepts and design elements in movies I've watched a half dozen times that I never would have noticed, so well are they woven into the fabric of the storytelling.
Some of his enthusiasm for the future of tech in 2017 gets a bit dented from the lofty perch of 2024 (still waiting on those self-driving cars, sad to say), though he does point out that it appears that Elon Musk's ideal world is basically all of the 1990 version of "Total Recall". Driverless vehicles! Colonizing Mars! Tech that gaslights and exploits humans! Unbridled corporatocracy bordering on fascism! It all fits!
Oddly, though it is a large book with plenty of tidy, clear imagery from the films, the font used to describe those photos was tiny. Pack your readers for this one. Still, even that won't shave off a star of my rating. I thoroughly enjoyed the book and am inspired to re-watch all the movies because of it.
An excellent addition to the library of any font nerd, but also of interest to sci-fi production aficionados. Includes a wealth of non-font related detail on scenery, references, and production choices on a variety of cinematic science fiction classics. The book design is also great, balancing the need to showcase a ton of different fonts and typography reference material on each page with a ton of gorgeous set reference photographs. Recommended for novices attempting their own futuristic cinematography projects as well as cosplayers and other such makers who would benefit from knowing which typefaces to use for what effect.
This was all the kinds of geek I love: design, typography, sci-fi and wit. I was surprised a little that there was also in depth interviews. I liked the Verhoven interview as it covered some of the fascist movements currently happening. I also liked the Wall-e interview that had a good segment nailing that dreamers in sci-fi died around 1972 and it went from what could be possible to "clip art" of what can be done. Those were moving comments for me.
Great book if you love typography and graphic design, and sci-fi movies. Dave Addy did a great job breaking down and analyzing the use of type and design elements in several classic and modern movies. I really enjoyed this book, between the huge amount of information, history and humor. I also found a lot of inspiration in the works and interviews with artists, designers and crew of some of these movies.
While at first appearing to only appeal to a niche inside a niche, the clever style and thoughtful analysis in this book will appeal to fans of classic film and science fiction in general. If you happen to be a design nerd, so much the better!
Extremely well written and insightful. Interesting to folks who would have interest.
My only issue is it sometimes felt vaguely incoherent from beginning to end, not having a solid throughline or proper focus on text or visuals or production design, rather opting for various examples of all three with minimal solid connection.
An immersive and thorough exploration of typography’s role in painting the futuristic landscape needed for science fiction film. Addey’s attention to detail is magnificent. The book is filled with interesting facts, design education, and just the right amount of humor. This is a must-read for nerds everywhere.