Edison Crane heads to a military base in Australia to investigate otherworldly apparitions the government can’t explain. Meanwhile, a long-dormant evil is rising, and Crane will have to unlock secrets hidden deep in the Kremlin vaults before it’s too late.
Mark Millar is the New York Times best-selling writer of Wanted, the Kick-Ass series, The Secret Service, Jupiter’s Legacy, Jupiter’s Circle, Nemesis, Superior, Super Crooks, American Jesus, MPH, Starlight, and Chrononauts. Wanted, Kick-Ass, Kick-Ass 2, and The Secret Service (as Kingsman: The Secret Service) have been adapted into feature films, and Nemesis, Superior, Starlight, War Heroes, Jupiter’s Legacy and Chrononauts are in development at major studios.
His DC Comics work includes the seminal Superman: Red Son, and at Marvel Comics he created The Ultimates – selected by Time magazine as the comic book of the decade, Wolverine: Old Man Logan, and Civil War – the industry’s biggest-selling superhero series in almost two decades.
Mark has been an Executive Producer on all his movie adaptations and is currently creative consultant to Fox Studios on their Marvel slate of movies.
The art, dialgoue and style of this really intrigues me. Hopefully Millar has a cool direction with this one. Our protagonist travels all over the world in search of something. Se meet more villains or a group of them. Very fun at this stage.
I found this a little less fun than the first issue. Probably because we had to go so over-the-top with killing kids. I get that this is to establish the villain-y of the villains -- LOOK HOW EVIL THEY ARE THEY'RE HUNTING TYKES! And props to Millar for giving us, in a few scenes, a few kids that we grow to like before they're brutally murdered. I'm not saying he's not skilled at ripping our emotions around. He is. But where the first issue was kind of fun with the over-the-topness...this second issue was not fun.
And our protagonist continues to do really awesome things. We see a bit more into his head as to how he operates. I love that. But...there's no rules yet to this. Stories do need to have some defined laws of "this is possible" or "this is not possible" to give our characters obstacles. Right now, there isn't anything our protagonist CAN'T DO so we're just following along as he shows off. It's nice that he's not an egotistical butt. I'm just confident right now that whatever wild disaster Millar dreams up next, our guy's going to take it in stride and fix it without blinking. Where's the suspense?
I still have faith that this story will change on me. It took until #5 for Millar's Magic Order to rip the rug out from under me, and I was delighted then. I'm cool with that happening here. I just have to wait. Also, the art's stellar. The dialogue's great. There's a lot going for this story and once it starts giving us some things to trip up our genius hero (and right now, I'm not feeling our villains are up to the task) I'll be throwing more stars at this.
An overly brilliant main character and badies that are overly sick and sadistic and act extremely evil, probably just for the sake of just being evil. Everything is done to excess extremes. It would have been at least 'okay', but then it went even more over powered to At this point the power fantasy is just too much, and it already was borderline too much in the first issue, so you know it's gone off the deep end. Combine that with the vilians so far and it just comes across as cartoon level storytelling, except the brutality of the bad guys would be to mature rated for kids television.