In 1992, Wolfenstein 3D ushered gamers into the ultra-fast, ultra-bloody third world of first-person gaming. One year later, Doom opened a portal to hell that flooded university and office networks with rocket launchers and cyberdemons.
Then came Quake, sporting slick 3D graphics and Internet-compatible gameplay that popularized competitive gaming and shook the games industry to its core. For some of the developers at id Software, Quake marked the end of an era. Others were just getting warmed up.
Rocket Jump: Quake and the Golden Age of First-Person Shooters explores the making of id Software’s seminal Quake trilogy, goes behind closed doors to reveal the studio culture that simultaneously shaped and fractured id Software, and shows how Quake influenced up-and-coming game designers to leave their own marks on popular culture.
●Follow id Software designers John Carmack, John Romero, American McGee, Jennell Jaquays, Tim Willits, and more as Quake grows from a medieval fantasy to the granddaddy of competitive shooters ●Discover how id Software and Quake influenced a wave of FPS games including Duke Nukem 3D, Star Wars: Dark Forces, and Team Fortress ●Sit in on the private meetings that decided the fate of legendary game designers
David L. Craddock lives with his wife in Ohio. He is the bestselling author of Stay Awhile and Listen: How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire - Book I, and Heritage: Book One of the Gairden Chronicles, an epic fantasy series for young adults. Please follow along with him on his website/blog at DavidLCraddock.com.
Lots of information about the history of Quake and id Software. Unfortunately, only part of that is really new; the rest is information that has been better covered elsewhere, as in "Masters of Doom".
Structure wise, this book reads like a somewhat disjointed group of individual long-form online articles rather than a book. I suppose it was first published as online articles indeed, but not to the general public (as it required a subscription), so the book format is the only one I had available to judge.
Finally, some of the editing leaves a lot to be desired, lowering the quality of the package even more. Missing a final review in some parts.
This could have been so much better, but ultimately it feels like a rushed job using the wrong format.
Pass and read "Masters of Doom" and other online articles about the history of id Software and their competitors instead, unless you've exhausted all material on the subject already. In which case, wow, let's hang!
An enjoyable read for FPS and video game enthusiasts in general. Misspelled words, grammatical errors and lots of repeated information points towards a desperate need of an edit, though.