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USER FRIENDLY is a must-read for anyone who loves well-designed products—and for the innovators aspiring to make them.
It seems like magic when some new gadget seems to know what we want before we know ourselves. But why does some design feel intrinsically good, and why do some designs last forever, while others disappear? User Friendly guides readers through the hidden rules governing how design shapes our behaviour, told through fascinating stories such as what the nuclear accident at Three Mile Island reveals about the logic of the smartphone; how the pressures of the Great Depression and World War II created our faith in social progress through better product design; and how a failed vision for Disney World yielded a new paradigm for designed experience.
400 pages, Kindle Edition
First published November 19, 2019
What happened instead was that the men, thanks to catastrophically bad control-room design, were unable to understand what was going wrong. Swaddled in a fog of misdirection, they made catastrophic choices. The plant and the men were talking past each other: The plant hadn’t been designed to anticipate the imaginations of men; the men couldn’t imagine the working of a machine. (p. 30)
We don’t notice the desktop metaphor anymore because we no longer need it to explain how we’re supposed to use a modern computer. That’s how metaphors work: Once their underlying logic becomes manifest, we forget that they are ever there. No one remembers that before the steering wheel in a car, there were tillers, and that tillers made for a natural comparison when no one drove cars and far more people had piloted a boat. (p. 147)