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Programming 2D Games, Second Edition

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The book describes the creation of a game engine and how to use that engine to create a game. The second edition presents each chapter in two parts. Part one is for readers who wish to use the game engine to create a game without getting into all of the details of how the game engine is written. Part two of each chapter is a detailed explanation of the code in the game engine and DirectX12. New to this edition is the source code described in the chapter as a complete listing with line numbering which will be referred to in the text. The source code will continue to be available online for those readers who want to download it. The new edition will target Windows 10 and DirectX 12. Key Features

450 pages, Hardcover

Published December 31, 2023

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About the author

Charles Kelly

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