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No-Code Virtual Reality Development Using Unity and Playmaker

Not yet published
Expected 1 Jan 30
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This book will show novice and intermediate game developers how to games for Virtual Reality (VR) applications using Unity and Playmaker. Readers will learn how they can substitute code with visual scripts to create whole new worlds. The themes will be reflected in the three sections in the Design Considerations (unique to VR and mobile VR), Application, and Optimization. Readers will learn their way around the Unity interface and be exposed to fundamental programming vocabulary and flow charts. The author visually scripts some key examples in Playmaker so that by the end, readers will have the knowledge and tools needed to a VR app for game development. Key Features

192 pages, Paperback

Expected publication January 1, 2030

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About the author

Michael Kelley

103 books33 followers
Librarian Note: There is more than one author in the Goodreads database with this name.

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