Stonehell Dungeon is a classic-style megadungeon, filled with enough monsters, traps, weirdness, and treasure to keep you gaming for a long, long time. Explore over 700 rooms, encounter more than 40 new monsters, and discover 18 mysterious magical items -- and that's just in the first book!
Stonehell Dungeon: Down Night-Haunted Halls details the first six levels of a megadungeon intended for use with the Labyrinth Lord™ role-playing game, but is easily adaptable to most early versions of the original fantasy role-playing game and its retro-clones. Featuring art by J.A. D'Andrea, Lee Barber, Marcelo Paschoalin, and Ralph Pasucci, Stonehell Dungeon gives the game master all the necessary information to run his players through the dungeon, while offering enormous opportunities to customize and expand on the site. Suitable for characters of levels 1 through 7.
Michael Curtis has been playing role-playing games since 1980 and a freelance writer and game designer since 2008. He has written or contributed to more than two dozen roleplaying games, supplements, and articles. Best known for Goodman Games’ The Dungeon Alphabet (for which he was awarded the 2011 Three Castles Award for Game Design) and Stonehell Dungeon, he’s also worked on the Dungeon Crawl Classics RPG, Goblinoid Games’ Realms of Crawling Chaos, and Secret Fire Games’ forthcoming Fragments I: The Way of Tree, Fire & Flame. Author of the DCC RPG adventures The Crawling Corruption and Emirikol Was Framed!, Michael is a regular contributor to Fight On! magazine and has had a cameo appearance in the web-comic Marvin the Mage! He writes the popular old school gaming blog, “The Society of Torch, Pole and Rope” (poleandrope.blogspot.com) when not working on RPG projects. His upcoming projects include contributions to Chapter 13 Press’ Tales from the Fallen Empire, the Dungeon Crawl Classics adventures The Sea-Queen Escapes!, and The Croaking Fane, a soon-to-be-release RPG from Goblinoid Games, and his own indie RPG, Shiverwhen.
My favourite dungeon. Consistent, with rich history, yet at the same time varied and incredibly chaotic. It has almost everything of old-school play to offer in it, in just ten levels.