Sound can profoundly impact how people interact with your product. Well-designed sounds can be exceptionally effective in conveying subtle distinctions, emotion, urgency, and information without adding visual clutter. In this practical guide, Amber Case and Aaron Day explain why sound design is critical to the success of products, environments, and experiences.
Just as visual designers have a set of benchmarks and a design language to guide their work, this book provides a toolkit for the auditory experience, improving collaboration for a wide variety of stakeholders, from product developers to composers, user experience designers to architects. You'll learn a complete process for designing, prototyping, and testing sound.
In two parts, this guide includes:
Past, present, and upcoming advances in sound design Principles for designing quieter products Guidelines for intelligently adding and removing sound in interactions When to use voice interfaces, how to consider personalities, and how to build a knowledge map of queries Working with brands to create unique and effective audio logos that will speak to your customers Adding information using sonification and generative audio
This book's a good overview of the total challenges when building sound into any product. There's a lot of systems thinking discussion of the practical impacts and trade-offs. I've definitely made a lot of notes to try and improve current projects that I'm working with.
However, there are some spaces where I really could have benefited greatly from more depth: - Voice systems: considering the popularity of the spoken word as an interface, there's a great benefit in more recommendations on what sort of design tradeoffs are made. The examples in the book look at ringtones and other musical or sound effects type problems, but there's a very high likelihood that many readers are going to need to build some sort of voice system, and there's a lot of tradeoffs to be had: natural vs. synthesis, expression, frequencies and intelligibility, etc. I don't expect that this book should be *everything*, but this is a common jumping off point and some signposts on where to go next would be invaluable. - Approaching the actual sound development is a practical consideration that's not really addressed. What tools, kit, etc. would be especially critical? There's good advice about accounting for the different use cases, but not a good way of characterizing what those spaces mean in audio terms and how you'd account for them in the design of the sounds, themselves. For instance, at one point, there's a mention of the Samsung phone design that uses Sawtooth waves to account for speaker distortion and a couple related composition tricks. These are invaluable points to make, but end up feeling somewhat standalone when they'd really need their own chapter to introduce the basics of how to approach the problem.