This sci-fi fantasy adventure introduces the worlds of Rigil Kent where the back-engineering of alien artifacts booms economies and enigmatic cultures clash on the verge of war.
Jace, a trader and sometimes smuggler, finds himself shanghaied into running a mission for a ruling dynasty of the “spider folk,” members of New Earth’s rival faction.
The mission takes him to the alien world of Matdu, where a red dwarf sun presides over a half-lit world chock-full of arcane treasure, the original home of the mysterious First Race.
Enlisting the service of a Matdu native, a tempting bounty hunter by the name of Nyx, Jace quickly finds himself running from secret “spider” police and simultaneously becoming the reluctant beneficiary of a cockeyed Matduian myth.
Faced with the results of a genetic experiment gone horribly wrong, a system-wide infiltration of a long-dead alien race, and a cold war about to turn hot, Jace soon discover what it means to “have the luck.”
I grew up in a cold place called Minnesota. It means Land of Many Waters in the native Indian tongue, but what I took it to mean was Land of Many Winters.
There, during the long snowy months and sub zero temperatures, I learned about a place called Narnia and spent my days figuring out how to move there. When I grew up, I figured it out. Only when I got there, I found it was much darker than I had anticipated or than CS Lewis had reported. Now, I tell the stories of what I found in Dark Narnia.