They promised you a place at their side, and meaning in your life, and they surrounded you with beautiful things.
But the beautiful things were oh so sharp, and they laughed when you bled.
Day by day, they changed you. But day by day, your will grew stronger.
On the last day, you smashed your way through the beautiful things and ran, not noticing as you bled or feeling as you cried.
You fought with courage and cleverness and took yourself home.
Now the beauty and the horror are yours, to have and to hold and to live.
Welcome to once upon right fucking now.
Changeling: The Lost Second Edition includes: - Everything you need to create and play your own changeling, a human abducted by the fae and transformed by the experience. - A complete setting of faerie wonder and macabre horror for the Chronicles of Darkness. - A guide to changeling society, caught between the twin poles of human hearts and the vast fantastic. - Supernatural powers, mystical oaths, and creatures out of legend.
I really want this game to be better than it is. There are numerous positives in this edition of Changeling. It is far more creative and interesting psychologically than its previous incarnations (both Changeling the Lost and Changeling the Dreaming). The concepts presented within are both fascinatingly beautiful and monstrously frightening. On the surface, it’s a wondrous game.
Unfortunately, it is plagued by a problem common to many Chronicles of Darkness games - what is a group of Changeling characters supposed to do? Further, this concept is complicated by adding a tremendous number of systems within the game itself. Contracts, glamour harvesting, the Hedge, Oneiromancy (dream weaving), and pledges, oh my. There’s just too much here for one supernatural type. On occasion I found my eyes glazing over trying to make sense of all of it together.
Overall, this is a game in desperate need of a series of sourcebooks that can tie everything together into a unified and playable concept.
The prose, the evocative examples, the versatility this has over the previous edition, are just outstanding. The game delivers about beauty, madness and horror. The final chapter about how to design your own things explaining the logic of everything is amazing, as the conditions system. That being said, there are a lot of narrative elements full of mechanics (I term that as a crinchy system) and the art is uneven in its quality and inspiration. All in all, a great version of the setting, but requires a lot of bookeeping to make the narrative flow.
Still one of my favorite Chronicles of Darkness games as I just love the ideas and as a huge fan of mythology I just love how they use the idea of the fae and the ideas of changelings. All of the ideas are really cool. And it still remains one of my favorite adaptations of Fae lore in a modern day setting.
2e has made a lot of very welcome mechanical improvements over 1e, such as rules for chase scenes, more nuanced dreamshaping, and a total rehaul of how Contracts and Pledges work. I would have given it five stars on that basis, but the art just isn't as good as it was in the 1st edition; it's serviceable, but it doesn't set my artistic soul on fire.
Un delicioso juego de rol, con un sistema más fácil de aprehender. Además marcado por un versatilidad que te permite abordar muchos temas y culturas, sin tener que inventar mucho