Innovative new products now require a seamless integration of software, art, user experience and often hardware design in order to be successful. Products like the Nest ™ thermostats have taken the market by storm with their simplicity, beauty and deep functionality. In order to compete organizations need to foster greater collaboration among disparate disciplines so that the synthesis of their work creates a greater sum. This book contains 100+ proven practices to do just that, for both cross-discipline teams and organizations. These practices originated for use in the video game industry but have over the past 40 years been refined and adopted by innovative companies outside the video game industry. The book helps teams and - Improve how cross-discipline teams execute on a day-to day basis - Overcome barriers to becoming great teams - Facilitate change and engagement though improved coaching and leadership - Respect and aide the personal growth of developers - Stream-line iterations - Guide projects and manage risk - Raise the quality bar throughout the organization - Enhance your company’s environment for developers Authors Clinton Keith and Grant Shonkwiler have combined decades of development experience applying these practices in the video game and creative product development industries. They’ve collaborated with other veterans to bring this collection of advanced practices, originally for the video game industry in the book “Gear Up”, to the rest of the creative product development industry.
Most of the practices in this book are not new and if you’ve been working in Agile projects and/or are into Agile practices, you will certainly recognise them. The best thing about this book is that it puts many good practices together and describes them in a simple and pragmatic way. Recommended for developers, product owners and specially for Agile coaches.
A solid summary -- nothing terribly startling, but a good roundup of techniques, including some that I was not familiar with. The book is slanted toward smaller organization dynamics, and some of the contents might be less immediately useful in an enterprise environment.
Wish I had bought this on paper rather than ebook, would be easier to page through at need.
I was disappointed by this book since detailed practices are for the most of them either already well-known or didn’t seem powerful to me. I wouldn’t qualify all of them as “creative” (eg planning poker).
Make sure you browse it before buying it if you have the tendency to never abandon a book you’ve started reading.