I have always loved stories about teams. I love it when a bunch of talented people come together to share their various skills and make something stronger than all of them. So this book--this series--is a tribute to that. It's also a tribute to a 30-year history of playing roleplaying games in all genres, but particularly fantasy like Dungeons & Dragons. I wanted a world in which bands of adventurers had reasons to go into the wilds, hunting treasure or monsters, reclaiming the lost lands. And this is what came of that desire.
The characters came out of an afternoon's goofing off with a fantasy character generator called Central Casting. This is a very old book, not a website, and I enjoy coming up with random statistics and attributes for a character and building a background around that. So I had a set of five random characters and no world or plot. Later brainstorming came up with the premise: after their civilization's near-destruction, the people of Rafellin and its neighboring countries began rebuilding. Four hundred years later, civilization has recovered to the point that people can afford to make a living going into the Empty Lands to retrieve magical artifacts and push the boundaries of their countries back. Those people are called scrappers.
In book one, the young wizard Sienne, in hiding from her family, tries to become a scrapper to support herself. She meets Dianthe, whose skill set may be (ahem) extra-legal, and who specifically wants a wizard for a job she and her partner Alaric have been hired to do. They fill out the team with Perrin, a priest of the avatar Averrin, and a mysterious young warrior from distant Omeira named Kalanath. But Alaric hates wizards, Perrin is a drunk, and Kalanath is aloof. Not the best beginning for a team of people who depend on each other for their lives.
But that's the way these stories go; the seeming misfits overcome their differences to work together. That, to me, is the joy of stories like this, that gradual movement toward the point where they realize, as Sienne says, that what they have together is better than anything they have separately. The adventure gets complicated quickly, and added to the problem of completing the job they were hired for is a much larger task involving a secret Alaric has kept hidden for ten years.
It wouldn't be a true adventure if each character didn't have their own arc, and over the course of the six books of the series, Alaric, Sienne, Dianthe, Kalanath, and Perrin grow and change, and find common cause in the quest they pursue that will take them all over their country and beyond. They'll fight monsters, find treasure, solve problems (some of them ones people would prefer not be solved), argue with royalty, destroy the undead, and even find love. I hope people will enjoy these books as much as I enjoyed writing them.
I was going to tell the story of how this series arose from a joking conversation about the Next Hot Thing in YA fantasy, but I realized that would give away one of the reveals in this book, so I'll save it for book 2.