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Unity 2018 Cookbook: Over 160 recipes to take your 2D and 3D game development to the next level, 3rd Edition

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Develop quality game components and solve common gameplay problems with various game design patterns With the help of the Unity 2018 Cookbook, you'll discover how to make the most of the UI system, learn to work with external resources and files, and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you've got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018's newly added features to improve your 2D and 3D game development skills. In the concluding chapters, you will also get insights into Unity's EditorVR, which will help you in laying out scenes, tweaking existing apps, and building custom tools for VR experiences. This book provides many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018. Unity 2018 Cookbook is for you if you want to explore a wide range of Unity scripting and multimedia features and find ready-to-use solutions for many game features. This book also helps programmers explore multimedia features. It is assumed that you already know basics of Unity and have some programming knowledge of C#.

794 pages, Paperback

Published August 31, 2018

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About the author

Matt Smith

16 books
A product of the American midwest, Matt grew up with interests in gaming, computer hardware and writing. After some trial and error, he discovered how to combine these three into a career, and now works as a full time freelance writer based in Portland, Oregon.

Matt has written for numerous publications in the past, including gaming sites such as Thunderbolt, The Escapist and Games Radar. Today he contributes to MakeUseOf as a staff writer, news writer and the assistant editor of MakeUseOf Answers. His love for hardware shows itself in his work for PC Perspective and Digital Trends, where he is responsible for reviewing laptops, tablets and smartphones. If you need buying advice about mobile hardware, he’s your guy.

Besides these professional interests, Matt runs two blogs. One is SmidgenPC, a blog about mobile hardware that he uses to channel his theories, advice and rants. The other is SWTOR Class Guides, which provides tips and advice centered on the character classes in Star Wars: The Old Republic.

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9 reviews
January 26, 2022
A good book with a great many lessons. I think there is something in here for beginner, intermediate, and unfamiliar. This large spread means that not everything will be interesting to most readers. I found at-least one useful recipe in each chapter, which I still regard as worth it.

This version is a bit dated in 2021, but many things remain unchanged.
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