Hilarious characters in a serious story. A mashup of "Hitchhiker's Guide" and "Dune," if you will.
It's placed in a Second Spanish Empire — a galactic empire — which finds itself staring down a war with an alien race called "The Continuum of Makers". Humanity has built its empire using technology stolen from the Makers, and these creatures want it back with an almost religious fervor. In the brewing war, it's clear that humanity will lose — and lose badly — unless they can find some advantage in battle. That hope arrives in the form of a tiny, mysterious creature who can drive a starship like no one's ever seen. Now all humanity needs to do...is find 10,000 more pilots just like him. But no one knows where he's from.
In this second print collection of Drive, I'm constantly amazed at all the stuff Kellett weaves together in this story, and reading them in one day instead of over months really drives (ha!) home the intricacy of it between all the usual humor. The art is great as usual--there's something about how he puts together his characters that makes me love them, from the little Skitter to the giant Nosh.
Drive Act Two is (obviously) the continuation of Drive: Act One, which I reviewed earlier today... because I inhaled both books today.
The second act of this story is as intoxicating as the first, filled with aliens and worlds beyond ours, introducing new characters and new twists and turns to the plot line at every convenience. The pacing continues to be spot-on. The art continues to be polished and delightful. The situation for our cast of characters continues to worsen, which, I mean sure, act 2, that's it's job.
I've reached the point in the story where even if I tried to explain the plot to the reader, it would take longer than actually reading the book. Plus I'd mess it up. Suffice it to say that I look forward to Act 3 with great admiration for Dave Kellett's writing and a sincere desire to see how this all wraps up.
Or whether it does wrap up. There's no law against a five-act space opera.
An interesting and fresh take on space operas, skillfully drawn and warmly characterized. A hugely fun book that takes place in a fascinating world filled with interesting races and civilizations.
Act 2 of the Drive webcomic picks up where Act 1 left off: the crew of the Machito has rescued the gentle (but Vinn-ified) Nosh and have taken him to the headquarters of the dreaded Jinwiwei, the Empire's secret police, in the hopes that they can cure him. What follows is a breakneck adventure, with the crew of the Machito continuing their mission to try and find Skitter's people, as the Vinn march on, invading both the human empire and the Continuum of Makers with whom the humans are at war.
We get to meet new alien races and find out more about exiled Maker called Ahmis, whose crashed ship helped Conrado Cruz build his own FTL drive. Of the alien races, the Sill are possibly my favourite, a species who had conquered half the galaxy, before finding something between religious fervour and a psychic drug that was so good that they stopped conquering, and reproducing and, well much of anything, really.
I'm very much enjoying the story here, but am looking forward to the end, so that I can go back and read the whole thing in one go to keep the whole story in my head at once (this is a problem with long-running serial stories that are drip-fed, one page at at time, Girl Genius being the worst offender, given how long it's been running for).
A wonderful story! I can't wait for Act 3 but sadly, it will likely be a year before enough "dailies" have been done to create another kickstart which will then take time with the printer... sigh. Still, it is possible to keep up with the story - and actually read the whole thing - at http://www.drivecomic.com/