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GURPS Third Edition

GURPS Celtic Myth

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Standing stones. Headhunting and human sacrifice. Lusty kings and cattle-raiding queens. Naked warriors painted blue. Mysterious druids and crafty Sidhe. The Celtic world was full of strange enchantments and bloody battles.

Enter a world of feasting and fighting, where magic is everywhere and glory is everything. In this book you'll find:

* Tales of the ancient Irish and Welsh heroes.
* A wealth of Celtic character types, with plenty of new advantages and disadvantages – including gesas, the mystic prophecies and taboos that ruled the life and death of every Celt.
* The Druids: their arcane teachings and enigmatic magic. A new Druidic tree-magic system including the standard GURPS spells, plus new Celtic ones, grouped according to ancient natural categories.
* The uncanny powers of the Sidhe, children and fathers of gods, and rules for creating characters with Faerie blood and powers of their own . . .
* Willful weapons, magical and powerful, with their own personalities and motives.

Return to a time when a battle or a wonder was around every corner, and the Otherworld was only a step away . . .

128 pages, Paperback

First published January 1, 1995

32 people want to read

About the author

Ken Walton

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