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The Pyramid of Game Design: Designing, Producing and Launching Service Games

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Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers.

In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it.



Harness the Base, Retention and Superfan Layers to create a powerful Core Loop.



Design the player Session to keep players playing while being respectful of their time.



Accept that there are few fixed just trade-offs with consequences.



Adopt Agile and Lean techniques to "learn what you need you learn" quickly



Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games.



Adapt your marketing techniques to the reality of the service game era



Consider the ethics of game design in a rapidly changing world.

Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.

 

Key Features

Harness the Base, Retention and Superfan Layers to create a powerful Core Loop.

Design the player Session to keep players playing while being respectful of their time.



Accept that there are few fixed just trade-offs with consequences.



Adopt Agile and Lean techniques to "learn what you need you learn" quickly.



Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games.



Adapt your marketing techniques to the reality of the service game era.



Consider the ethics of game design in a rapidly changing world.

340 pages, Kindle Edition

Published December 7, 2018

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85 people want to read

About the author

Nicholas Lovell

20 books6 followers

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Profile Image for Martin Annander.
Author 2 books2 followers
November 12, 2019
This book is a great addition to any game developer's shelf as it provides a positive perspective of what free-to-play can be and do. F2P and service games are here to stay. If you haven't worked with these games already, you need to understand what makes them tick. Read this book and you will immediately be better armed than you were before.
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