Won the Arthur C Clarke Award.
Deserved it.
HARD TO READ
This book is real fucking complicated, there are only a few *bodies* but many, many, many *characters*, characters inhabiting each others bodies at various levels of awareness and independence, characters taking over from each other and keeping secret from others and themselves.
A diagram or infographic or the various characters timelines would actually come in handy, though it couldn't be used as the whole point of the book is that its a mystery and we are supposed to read closely, slowly working out what the current character knows but also slowly assembling both an image of the world and a deeper inference of what is going on.
HYPERBYZANTINE PLOT STRUCTURE - BEYIND THE GREENWOOD
The deep layering and hall of mirrors approach creates an effect larger than any of its individual parts. If you want to know what is going on you absolutely must read deeply and closely, so this guarantees a certain level of attention.
Think of this as a book you can only read through a microscope, so anyone who has gotten past the middle is guaranteed to be paying close attention to *everything* and that means little crystals of information can be scattered here and there, tiny comments and references that both illuminate the world and also leave pinpoints of understanding of different peoples histories, personalities and backgrounds. Every word is there for a reason.
The shared-and-swapped-mind tech creates a story-engine or a super-noir engine, in literary terms it literalises the metaphor and projects complex questions of selfhood and identity into a kind of crazed orrery of possibilities, in pure story-construction terms it opens up the field for hidden identities within hidden identities within etc etc etc, so the masks and cryptic letters of the gothic novel, or the subtle and deceptive outlaws and priests of an old Robin Hood tale, but now the masks are everywhere and the greenwood is everywhere, the layers are mobile and there is no escape from them, everywhere is wilderness.
The book is actually nearly too much to take. I am not sure a series, or a long-running series at least could be done with *this level* of identity swapping, mind recursions etc. Its too much to keep track of and I feel like, if it were carried on too long, the inevitable loss of meaning from the splintered-glass effect would produce the same hyper-modernist decay on the reader that the society in question is suffering from.
Pretty good to get your brains scrambled for one book though.
WORLDBUILDING
'Government Surplus Eyes'
Can you take your own eyes out?
Sally Lazer and her genuinely discomforting chewing obsession - everybody has a 'thing'.
Marceline can read but she can't write with a pen or pencil. Born poor she has never had to.
Coffee cubes heat the water themselves, its SCI-FI PEOPLE!
There is a free bus service but heli-taxies cost and have their own little upper-class area with better snacks from the vending machine.
No-one takes cash any more, though its still legal tender, cabbies get pissed off if you bring it up.
Virtual Worlds and Computer Games don't seem big or at least are not mentioned; the Memory and Personality trade seems to have eaten most other forms of entertainment, most of those mentioned are very embodied and social; theatre and later on a craze for in-situ social drama becomes more popular, except of course it isn't *actually* embodied because the memories and bodies and fragments of people swimming about in different heads and bodies might be entirely different from one day to the next. To *us* this might seem, in the bourgeoise areas at least, quite a 1970-s cassette-futurism type of society without much glaring digital technology, but it isn't, its totally and utterly info-fucked, its just that the tech is subtle.
No-one in the book is wearing their own eyes - all have been replaced with the synthetic versions you can pop out to gain access to the optic cord, which is the main method of connecting to brain-engines which are the main form of entertainment and mindsharing.
CORE MEMORIES, KEY EVENTS, WILL TO LIVE, DIFFERENT SELVES
Mind-Crime; all created personalities believe they are the actual personality, fed with memories and impulses by the 'main' persona in order to get them to do what is required
a thing that can happen is the created persona 'taking over' and becoming dominant over the original or deeper one. This is horrific, like a horror story for a created persona if they realise they are not real and are just a tool made by someone else they don't know, their past and memories an illusion. Also every incident of this is Mind Crime.
Persona takeover is one of the inciting incidents of the book; a creation simply exhibits more will to live than its creator, it wants it more.
Other selves - some people suffer from pumping or wiping, in which the entirety of a personality is stolen or destroyed, wiped and copied into a 'box'. A personality can't survive forever in a 'box', (also we get into the copy/paste or copy/delete situation, isn't either of these a form of murder?), it has to be implanted into or over a living mind, though in reality it will probably be broken up and the 'parts' talents, memories, etc, sold off to others illegally, the remaining body will be taken by the government to a special facility and over time it will re-grow a new personality and this personality will not be held legally responsible or related to the previous one. Its said the new persona is sometimes like a shadow or alternate of the first, though they may seem wildly different, it is as if they were another person representing a path not taken or choices not made, held down in some way by the first persona, now released.
SPOILERS - THE END
Is humanity in this state collapsing or ascending into some kind of hive mind? It feels that that is what is happening. What happens when there is a rogue viral policeman inside literally everyone's head?