Leonarm, an Adam Online ex-champion who hasn't played the game for ten years, logs back in - this time on an assignment from the secret services. He needs to get to some of the game's closed locations and seek out the entities called Mentors who are rumored to have solved the problem of digitizing the human mind - which would allow human beings to live forever.
Still, completing quests and finding his way around the unfamiliar game mechanics is the least of Leonarm's problems. He soon discovers he's being hunted down by a clan of mercenaries. He has no idea who hired them - but whoever it is, this person doesn't want their fellow human beings to live forever.
***
One of Max’s fortes is his ability to create a waterproof story structure, accounting for even the slightest of details. - Dan Sugralinov
As the story unfolds, the author takes the reader on an exciting tour of the unique world of Adam Online, well-conceived and excellently balanced, complete with page-turning quests, unusual skills and character classes, and believable interactions between the MC and other players. - Michael Atamanov
Max Lagno was born in the city of Alma-Ata (now Almaty), Kazakhstan, where he graduated from the local art college as easel painter.
Max has been writing for as long as he could remember but he never showed his work to anyone until the age of 30 nor did he upload his stories to the Internet. His first two novels were regular mainstream fiction. It took Max some time to reinvent himself and his art in order to return to his roots: action-packed science fiction adventure.
His first experience with computer games dates back to his childhood in the 1980s. Karateka, Street Fighter and other such titles have shaped his first LitRPG novel, Level Up: The Knockout. He knows the world of 8-bit games like the palm of his hand, having developed a strong dislike for the old-school 2-bit games in favor of shooters or open-world games.
Another extremely well written book from magic dome books. (note I was given a copy of this book not necessarily in exchange for review, I’m not sure why I got it, but I am glad that I did) A veteran Player returns to the sci-fi game Adam ,which mixes superheroes, transformers, magic, (just about everything) in a futuristic world. The player seeks to find the key to immortality, in this case being able to stay in the game for as long as people wish. It is mostly a post apocalyptic world in reality, in the world building is extensive if a little confusing sometimes.
Characterization is excellent, their backstory is fascinating. The world within the game is examined a lot more deeply than many other LITRPG’s. The action scenes are excellent and the stats are pretty good.
What keeps this from being a five star book Is what appears to be the usual LITRPG Russian attitude towards women where they are either Saints, sexpots, or selfish Dimwits. It’s a little bit more subtle here than most.
However overall a very successful and enjoyable book.
It's a sandbox world. This yielded a strange mashup of game types where the story adapts to the players. Weird, retro, and a bit campy. The closest comparable I have is some of Harmon Cooper's books. The world wants to give players a challenge. It was a great read.
I think this book makes an attempt to be all things to all people. It has your standard LitRPG leveling, skills, and the like, it's also got supernatural heroes, mechs (though they're not called that), and a few other things thrown in for good measure. It almost seems like the author couldn't make up his mind what he wanted the book to be about, so just threw in a bit of everything to make it appeal to as many people as possible. Surprisingly, this mishmash doesn't disrupt the story as much as one might expect. It definitely suffers in it's trying to be all things to all people, but not unduely so. It's still a decent read, and while I'd not give it 4 stars (excellent book) or 5 stars (would read again), it definitely deserves a 3 (decent average book) or if possible, maybe 3.5 stars, since it does hold the attention, and does so fairly well. The blurb is a bit misleading, as there is some lip service paid to the whole digitizing the mind storyline, but it's overall a very small part of the whole, and honestly, wouldn't rate a mention in the blurb in my opinion, but hey, I didn't write the thing, so .... If you're a LitRPG fan, you should enjoy this one. If you aren't, this book won't make a whole lot of sense since it's fairly well steeped in the whole LitRPG vocabulary, but if gaming is your hing, this should be a fairly good read, even if the translators still can't conjigate verbs properly.
EDITED: The first book got better towards the end and the second maintained that. Keep that in mind as you read my original 3 star review below which I have now bumped up to 4 stars.
This book was kind of hard to read. It does a lot of information dumping. I'm over halfway through the book and there have only been a few action scenes. While it does take place in a virtual world, the LitRPG elements are kind of weak in terms of stats, skills, loot, etc.
Frankly it's kind of boring. I'm about 3/5 of the way through the first book and seriously thinking of just putting it down unfinished.
There are a few plot holes. In no particular order, here they are:
1: A group of people near the beginning of the book make a big sacrifice in return for what is described as a lot of money, but when you do the math, it's not that much money, especially split among a bunch of people. And later in the book, a character spends many times that amount of money as though it were a trivial amount.
EDITED: In Book 2 you find out that the amount of money actually ISN'T trivial because normal people only make $10 to $15 a month and thus a few thousand dollars is now a vast fortune that you could retire on.
2: Another character meets the main character for the second time. The first time was a very dramatic encounter, the kind that should ensure that the other character remembers the main character for years to come, but a short while later when they meet for the second time the other person thinks the main character looks familiar, but doesn't recognize him even when he drops a big hint that should have given it away. No explanation is given for this. The main character doesn't even bother speculating why.
The world is everything. It has magic and guns and angels and mech warrior. The MC loses all and tries to get back again. Hard to see where this all leads to while we also have to follow another guild with a total moron that gets his hands on some super weapon. I found that second POV very annoying. Overall a nice book with a lot of tension and fast paced action.