Jump to ratings and reviews
Rate this book
Rate this book
The ocean world of Charybdion seethes with discontent and a growing sense of danger. Charybdion’s planetary governor has gone missing, and his councilors struggle to select a suitable heir. Meanwhile, mysterious murders, nightmares, and other dangers threaten to cast this planet into anarchy and despair.

Dark Tides is an anthology of five linked adventures that bringyour heroes face-to-face with the dangerous villains responsible for Charybdion’s troubles. Can your heroes confront the vile forces spreading insanity and corruption? The fate of this planet is in yourcharacters’ hands—if they can survive what lurks beneath the dark tides.

From the palace of the planetary governor to the seedy underhive, from streets plagued with horrific dreams to the depths of a terror-filled Enforcer facility, these adventures test the limits of your characters’ abilities. While these adventures are linked together in an overall narrative, there is advice for each one to be run as a standalone module instead, should you prefer.

The adventures in Dark Tides are ideal for campaigns of Tiers 2-4.

126 pages, Hardcover

Published January 1, 2018

1 person is currently reading
8 people want to read

About the author

Ross Watson

60 books8 followers

Ratings & Reviews

What do you think?
Rate this book

Friends & Following

Create a free account to discover what your friends think of this book!

Community Reviews

5 stars
2 (22%)
4 stars
3 (33%)
3 stars
2 (22%)
2 stars
1 (11%)
1 star
1 (11%)
Displaying 1 - 2 of 2 reviews
Profile Image for Taddow.
670 reviews7 followers
February 12, 2019
This was a good collection of adventures for the Warhammer 40,000 Wrath & Glory role-playing game. There are five adventures, all of them linked to a brewing conspiracy on an Imperial hive world, though one of them (the last one) is only linked by setting and is presented as an opportunity for players to play an Eldar strike force (while it does not really have any bearing on the greater conspiracy taking place, I found it refreshing that an non-Imperial adventure was presented).

The adventures are a mix of investigation and horror scenarios with opportunities for investigative, combat-oriented and social interaction character types to all shine. The missions are presented in easy to understand format for ease of running for new and seasoned Game Masters alike. They are quite linear (railroad in presentation) and basically stress a "failure-forward" approach to keeping Player Characters on track, this is probably the only criticism I have, though I understand that pre-made adventure scenarios cannot account for every possible track a party may take, it would have been nice to provide a couple of options on some of the investigative adventures. Still, a good collection that I'm interested in running for my gaming group.
Displaying 1 - 2 of 2 reviews

Can't find what you're looking for?

Get help and learn more about the design.