In this second book of the prequel trilogy, we continue to follow the dual stories of Dainyl, the alector near the top of the military command, and Mykel, now in command of a battalion of mounted rifles. As in the earlier book, both are admonished by the mysterious "ancients" to develop their own "talent" and become more connected to the land. In Mykel's case, he must do this without being discovered by other alectors, since the nation's laws forbid talented "landers" like Mykel: he will be killed outright. Dainyl suspects Mykel's talent, but has his own reasons for not killing him or turning him in. At least, not yet.
In this book, we finally learn more of what is going on, and who is aligned with whom in the political power games among the high alectors running the nation. Well, some of what is going on. In any case, the motivations for most of these players remain unknown. Dainyl must do his best to quell unrest and prevent further bloodshed that some (for reasons not yet known) seem to want to encourage. One of his most useful tools is Mykel and his battalion.
At the end of this book, Dainyl joins with Mykel's battalion to put down a revolt of alectors. That they do so successfully makes Mykel and his men especially dangerous to the powers that be, since they have learned firsthand how to kill alectors (who have spent centuries building up an impression of invulnerability to lander attacks). However, since it is not clear that this is the last alector revolt, Mykel's command is ordered directly to the next hotspot and not eliminated out of hand. Meanwhile, Dainyl's success has interfered with the Machiavellian plans of other alectors high in government. Since personal attacks seem to be permitted between government alectors, provided the survivor can present a palatable explanation (no matter how flimsy) for the death of their opponent, Dainyl must quickly learn to use his talent to survive these attacks.